Falcon Aeldari · Vehicles
Falcon is a single model for 130 points in the Aeldari army. On points efficiency the unit ranks 36th of 79 Aeldari units overall and 7th of 13 among vehicles, with a value score of 45/100 (offense 19, defense 72). Per point, the unit hits hardest into heavy vehicle (40th percentile) and is toughest against plasma (83rd percentile).
🪂 Deep Strike🪽 Fly🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Pulse Laser, Wraithbone hull, Twin Shuriken Catapult): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.85Pulse Laser + Twin Shuriken Catapult◇ option: Scatter Laser · 2.22 per model | 0.64Wraithbone hull | 13 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.79Pulse Laser + Twin Shuriken Catapult | 0.26Wraithbone hull | 18 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.36Pulse Laser + Twin Shuriken Catapult | 0.13Wraithbone hull | 25 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.28Pulse Laser + Twin Shuriken Catapult◇ option: Bright Lance · 2.04 per model | 0.13Wraithbone hull | 31 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.95Pulse Laser + Twin Shuriken Catapult◇ option: Bright Lance · 1.22 per model | 0.03Wraithbone hull | 40 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 166 | 79 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 55.4 | 64 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 20.8 | 83 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.8 | 62 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.41 | 35 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 51 |
| Action economyUnits per 100 pts: cheap bodies for actions | 32 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Aeldari vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Prism1 model | 150 | 61 | 67 | 55 | 31 | 3.81 | 3.31 | 2.04 | 3.62 | 3.01 |
| Wave Serpent1 model | 115 | 53 | 15 | 91 | 67 | 2.06 | 1.72 | 1.11 | 1.26 | 0.62 |
| Hemlock Wraithfighter1 model | 155 | 52 | 59 | 45 | 1 | 2.96 | 4.49 | 1.97 | 3.00 | 1.88 |
| Voidweaver1 model | 115 | 45 | 73 | 16 | 67 | 3.55 | 3.75 | 2.36 | 4.33 | 3.48 |
| Crimson Hunter1 model | 160 | 44 | 40 | 47 | 1 | 2.43 | 3.47 | 1.97 | 1.89 | 1.47 |
| Night Spinner1 model | 170 | 31 | 18 | 44 | 23 | 2.75 | 2.15 | 1.20 | 0.92 | 0.61 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.