Storm Guardians Aeldari · Battleline
Storm Guardians come as 11 models for 100 points in the Aeldari army. On points efficiency the unit ranks 55th of 79 Aeldari units overall and 4th of 5 among battleline, with a value score of 36/100 (offense 19, defense 53). Per point, the unit hits hardest into chaff (64th percentile) and is toughest against anti-tank (92nd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close Combat Weapon, Shuriken Pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.70Shuriken Pistol◇ option: Flamer · 0.91 per model | 4.88Close Combat Weapon◇ option: Power sword · 0.81 per model | 64 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.67Shuriken Pistol◇ option: Fusion gun · 0.82 per model | 1.63Close Combat Weapon◇ option: Power sword · 0.44 per model | 16 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.74Shuriken Pistol◇ option: Fusion gun · 0.51 per model | 0.81Close Combat Weapon◇ option: Power sword · 0.22 per model | 14 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.56Shuriken Pistol◇ option: Fusion gun · 0.69 per model | 0.81Close Combat Weapon◇ option: Power sword · 0.15 per model | 17 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.37Shuriken Pistol◇ option: Fusion gun · 0.63 per model | 0.41Close Combat Weapon◇ option: Power sword · 0.11 per model | 14 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 33.0 | 20 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 24.8 | 28 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.8 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.8 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 13.2 | 92 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 97 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ynnari Wyches10 models | 90 | 72 | 65 | 79 | 57 | 8.85 | 3.70 | 2.47 | 1.85 | 1.24 |
| Guardian Defenders11 models | 90 | 71 | 77 | 64 | 55 | 9.33 | 5.04 | 2.60 | 2.35 | 1.38 |
| Ynnari Kabalite Warriors10 models | 110 | 63 | 83 | 43 | 48 | 9.07 | 6.42 | 3.32 | 3.25 | 0.83 |
| Corsair Voidreavers5 models | 65 | 24 | 16 | 31 | 83 | 4.10 | 1.59 | 0.80 | 0.68 | 0.40 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.