Warlock Conclave Aeldari · Infantry
Warlock Conclave comes as 2 models for 55 points in the Aeldari army. On points efficiency the unit ranks 54th of 79 Aeldari units overall and 16th of 18 among infantry, with a value score of 37/100 (offense 47, defense 27). Per point, the unit hits hardest into chaff (87th percentile) and is toughest against anti-tank (84th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Witchblade, Shuriken Pistol, Destructor): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 7.07Destructor | 2.69Witchblade | 87 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.24Destructor | 2.69Witchblade | 65 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.12Destructor | 1.26Witchblade | 45 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.06Destructor | 0.54Witchblade | 25 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.71Destructor | 0.27Witchblade | 28 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 21.8 | 10 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 21.8 | 23 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.73 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.73 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.2 | 84 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 73 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Striking Scorpions5 models | 75 | 65 | 90 | 41 | 98 | 11.4 | 7.36 | 3.58 | 2.67 | 1.88 |
| Ynnari Incubi5 models | 80 | 63 | 90 | 36 | 52 | 8.30 | 7.99 | 3.43 | 2.78 | 2.08 |
| Corsair Voidscarred5 models | 70 | 47 | 66 | 27 | 76 | 9.48 | 4.76 | 2.38 | 1.59 | 1.19 |
| Dire Avengers5 models | 70 | 45 | 52 | 38 | 61 | 8.96 | 4.05 | 1.80 | 1.35 | 0.90 |
| Corsair Skyreavers5 models | 75 | 40 | 62 | 18 | 91 | 8.85 | 4.44 | 2.22 | 1.48 | 1.11 |
| Rangers5 models | 60 | 39 | 31 | 46 | 99 | 3.86 | 3.47 | 1.42 | 1.16 | 0.77 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.