Guardian Defenders Aeldari · Battleline
Guardian Defenders come as 11 models for 90 points in the Aeldari army. On points efficiency the unit ranks 6th of 79 Aeldari units overall and 2nd of 5 among battleline, with a value score of 71/100 (offense 77, defense 64). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (94th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close Combat Weapon, Shuriken Catapult, Shuriken Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 9.33Shuriken Catapult + Shuriken Cannon | 2.72Close Combat Weapon | 96 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.04Shuriken Catapult + Shuriken Cannon | 0.91Close Combat Weapon | 76 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.60Shuriken Catapult + Shuriken Cannon | 0.45Close Combat Weapon | 62 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.35Shuriken Catapult + Shuriken Cannon◇ option: Bright Lance · 1.04 per model | 0.45Close Combat Weapon | 61 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.38Shuriken Catapult + Shuriken Cannon◇ option: Bright Lance · 1.02 per model | 0.23Close Combat Weapon | 55 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 36.7 | 26 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 27.5 | 34 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.6 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.6 | 80 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.7 | 94 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ynnari Wyches10 models | 90 | 72 | 65 | 79 | 57 | 8.85 | 3.70 | 2.47 | 1.85 | 1.24 |
| Ynnari Kabalite Warriors10 models | 110 | 63 | 83 | 43 | 48 | 9.07 | 6.42 | 3.32 | 3.25 | 0.83 |
| Storm Guardians11 models | 100 | 36 | 19 | 53 | 48 | 4.88 | 1.67 | 0.81 | 0.81 | 0.41 |
| Corsair Voidreavers5 models | 65 | 24 | 16 | 31 | 83 | 4.10 | 1.59 | 0.80 | 0.68 | 0.40 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.