Inquisitor Agents of the Imperium · Characters
Inquisitor is a single model for 55 points in the Agents of the Imperium army. On points efficiency the unit ranks 27th of 32 Agents of the Imperium units overall and 5th of 8 among characters, with a value score of 15/100 (offense 19, defense 11). Per point, the unit hits hardest into chaff (53rd percentile) and is toughest against anti-tank (32nd percentile).
🏃 Action unit👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Inquisitorial melee weapon, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.54Bolt pistol◇ option: Psychic Shock Wave · 3.50 per model | 4.04Inquisitorial melee weapon | 53 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.20Bolt pistol◇ option: Psychic Shock Wave · 1.94 per model | 2.02Inquisitorial melee weapon◇ option: Force weapon · 1.89 per model | 23 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.07Bolt pistol◇ option: Psychic Shock Wave · 1.75 per model | 1.01Inquisitorial melee weapon◇ option: Force weapon · 1.27 per model | 17 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.07Bolt pistol◇ option: Psychic Shock Wave · 1.17 per model | 0.67Inquisitorial melee weapon◇ option: Force weapon · 0.59 per model | 14 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.03Bolt pistol◇ option: Psychic Shock Wave · 1.17 per model | 0.51Inquisitorial melee weapon◇ option: Force weapon · 0.44 per model | 18 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 21.8 | 10 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.4 | 11 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.54 | 11 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.54 | 14 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.20 | 32 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 37 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Agents of the Imperium characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Rogue Trader Entourage4 models | 75 | 68 | 47 | 89 | 73 | 6.12 | 3.57 | 2.13 | 1.19 | 1.02 |
| Ministorum Priest1 model | 40 | 32 | 39 | 25 | 48 | 7.78 | 3.89 | 1.46 | 0.97 | 0.49 |
| Martial Agent [Crucible]1 model | 60 | 21 | 34 | 7 | 69 | 2.08 | 2.22 | 1.54 | 2.22 | 1.67 |
| Navigator1 model | 60 | 10 | 10 | 10 | 53 | 1.74 | 1.36 | 1.08 | 0.83 | 0.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.