Imperial Navy Breachers Agents of the Imperium · Battleline
Imperial Navy Breachers come as 10 models for 90 points in the Agents of the Imperium army. On points efficiency the unit ranks 19th of 32 Agents of the Imperium units overall and 4th of 4 among battleline, with a value score of 39/100 (offense 24, defense 54). Per point, the unit hits hardest into chaff (80th percentile) and is toughest against anti-tank (92nd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Navis shotgun, Navis heavy shotgun, Navis las-volley): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.15Navis shotgun + Navis heavy shotgun + Navis las-volley | 1.85Close combat weapon◇ option: Power weapon · 0.66 per model | 80 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.35Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Demolition charge · 0.98 per model | 0.62Close combat weapon◇ option: Power weapon · 0.33 per model | 28 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.86Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Demolition charge · 0.77 per model | 0.31Close combat weapon◇ option: Chainfist · 0.19 per model | 14 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.86Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Meltagun · 0.55 per model | 0.31Close combat weapon◇ option: Chainfist · 0.30 per model | 19 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.37Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Meltagun · 0.48 per model | 0.15Close combat weapon◇ option: Chainfist · 0.22 per model | 12 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 33.3 | 21 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.0 | 28 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.0 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.0 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 13.3 | 92 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Aquila Kill Team5 models | 100 | 63 | 85 | 40 | 35 | 6.11 | 5.68 | 4.04 | 2.82 | 1.85 |
| Deathwatch Kill Team5 models | 100 | 47 | 54 | 40 | 35 | 6.64 | 4.44 | 2.50 | 1.11 | 0.83 |
| Vigilant Squad11 models | 85 | 45 | 21 | 68 | 50 | 5.49 | 2.06 | 0.75 | 0.75 | 0.38 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.