🎲 Tactical Reroll

Imperial Navy Breachers Agents of the Imperium · Battleline

Value39
Offense24
Defense54
Utility45
Points90
Models10

Imperial Navy Breachers come as 10 models for 90 points in the Agents of the Imperium army. On points efficiency the unit ranks 19th of 32 Agents of the Imperium units overall and 4th of 4 among battleline, with a value score of 39/100 (offense 24, defense 54). Per point, the unit hits hardest into chaff (80th percentile) and is toughest against anti-tank (92nd percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Navis shotgun, Navis heavy shotgun, Navis las-volley): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.15Navis shotgun + Navis heavy shotgun + Navis las-volley1.85Close combat weapon◇ option: Power weapon · 0.66 per model80
MEQ5 × T4 Sv3+ W2 infantry2.35Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Demolition charge · 0.98 per model0.62Close combat weapon◇ option: Power weapon · 0.33 per model28
TEQ5 × T5 Sv2+ 4++ W3 infantry0.86Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Demolition charge · 0.77 per model0.31Close combat weapon◇ option: Chainfist · 0.19 per model14
Light vehicleT10 Sv3+ W12 vehicle0.86Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Meltagun · 0.55 per model0.31Close combat weapon◇ option: Chainfist · 0.30 per model19
Heavy vehicleT12 Sv2+ W16 vehicle0.37Navis shotgun + Navis heavy shotgun + Navis las-volley◇ option: Meltagun · 0.48 per model0.15Close combat weapon◇ option: Chainfist · 0.22 per model12

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)33.321
SpecialS5 AP-1 D1 (heavy bolter-class)25.028
PlasmaS8 AP-2 D2 (plasma, power fist)16.062
EliteS6 AP-2 D3 (elite melee, precision)16.074
Anti-tankS12 AP-3 D6 (lascannon, melta)13.392

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts98
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Agents of the Imperium battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aquila Kill Team5 models100638540356.115.684.042.821.85
Deathwatch Kill Team5 models100475440356.644.442.501.110.83
Vigilant Squad11 models85452168505.492.060.750.750.38

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings