🎲 Tactical Reroll

Vigilant Squad Agents of the Imperium · Battleline

Value45
Offense21
Defense68
Utility50
Points85
Models11

Vigilant Squad comes as 11 models for 85 points in the Agents of the Imperium army. On points efficiency the unit ranks 14th of 32 Agents of the Imperium units overall and 3rd of 4 among battleline, with a value score of 45/100 (offense 21, defense 68). Per point, the unit hits hardest into chaff (73rd percentile) and is toughest against anti-tank (95th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Arbites combat shotgun, Arbites shotpistol, Mechanical bite): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.49Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.82 per model4.71Mechanical bite + Close combat weapon73
MEQ5 × T4 Sv3+ W2 infantry2.06Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.57 per model1.60Mechanical bite + Close combat weapon23
TEQ5 × T5 Sv2+ 4++ W3 infantry0.69Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model0.75Mechanical bite + Close combat weapon13
Light vehicleT10 Sv3+ W12 vehicle0.69Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model0.75Mechanical bite + Close combat weapon16
Heavy vehicleT12 Sv2+ W16 vehicle0.34Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model0.38Mechanical bite + Close combat weapon13

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)38.827
SpecialS5 AP-1 D1 (heavy bolter-class)29.135
PlasmaS8 AP-2 D2 (plasma, power fist)18.676
EliteS6 AP-2 D3 (elite melee, precision)18.683
Anti-tankS12 AP-3 D6 (lascannon, melta)15.595

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts99
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Agents of the Imperium battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aquila Kill Team5 models100638540356.115.684.042.821.85
Deathwatch Kill Team5 models100475440356.644.442.501.110.83
Imperial Navy Breachers10 models90392454456.152.350.860.860.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings