Vigilant Squad Agents of the Imperium · Battleline
Vigilant Squad comes as 11 models for 85 points in the Agents of the Imperium army. On points efficiency the unit ranks 14th of 32 Agents of the Imperium units overall and 3rd of 4 among battleline, with a value score of 45/100 (offense 21, defense 68). Per point, the unit hits hardest into chaff (73rd percentile) and is toughest against anti-tank (95th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Arbites combat shotgun, Arbites shotpistol, Mechanical bite): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.49Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.82 per model | 4.71Mechanical bite + Close combat weapon | 73 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.06Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.57 per model | 1.60Mechanical bite + Close combat weapon | 23 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.69Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model | 0.75Mechanical bite + Close combat weapon | 13 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.69Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model | 0.75Mechanical bite + Close combat weapon | 16 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.34Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model | 0.38Mechanical bite + Close combat weapon | 13 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 38.8 | 27 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 29.1 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.6 | 76 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.6 | 83 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 15.5 | 95 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Aquila Kill Team5 models | 100 | 63 | 85 | 40 | 35 | 6.11 | 5.68 | 4.04 | 2.82 | 1.85 |
| Deathwatch Kill Team5 models | 100 | 47 | 54 | 40 | 35 | 6.64 | 4.44 | 2.50 | 1.11 | 0.83 |
| Imperial Navy Breachers10 models | 90 | 39 | 24 | 54 | 45 | 6.15 | 2.35 | 0.86 | 0.86 | 0.37 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.