🎲 Tactical Reroll

Deathwatch Kill Team Agents of the Imperium · Battleline

Value47
Offense54
Defense40
Utility35
Points100
Models5

Deathwatch Kill Team comes as 5 models for 100 points in the Agents of the Imperium army. On points efficiency the unit ranks 12th of 32 Agents of the Imperium units overall and 2nd of 4 among battleline, with a value score of 47/100 (offense 54, defense 40). Per point, the unit hits hardest into chaff (84th percentile) and is toughest against anti-tank (74th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Boltgun, Power weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.96Boltgun◇ option: Infernus heavy bolter (heavy flamer) · 1.73 per model6.64Power weapon◇ option: Black Shield blades · 1.95 per model84
MEQ5 × T4 Sv3+ W2 infantry1.11Boltgun◇ option: Infernus heavy bolter (heavy bolter) · 1.50 per model4.44Power weapon◇ option: Deathwatch thunder hammer · 1.63 per model68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.37Boltgun◇ option: Frag cannon · 0.72 per model2.50Power weapon◇ option: Deathwatch thunder hammer · 2.11 per model58
Light vehicleT10 Sv3+ W12 vehicle0.37Boltgun◇ option: Frag cannon · 0.44 per model1.11Power weapon◇ option: Deathwatch thunder hammer · 1.62 per model25
Heavy vehicleT12 Sv2+ W16 vehicle0.18Boltgun◇ option: Frag cannon · 0.30 per model0.83Power weapon◇ option: Deathwatch thunder hammer · 1.12 per model34

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)8.4074

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Agents of the Imperium battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aquila Kill Team5 models100638540356.115.684.042.821.85
Vigilant Squad11 models85452168505.492.060.750.750.38
Imperial Navy Breachers10 models90392454456.152.350.860.860.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings