Sanctifiers Agents of the Imperium · Infantry
Sanctifiers come as 9 models for 100 points in the Agents of the Imperium army. On points efficiency the unit ranks 5th of 32 Agents of the Imperium units overall and 2nd of 7 among infantry, with a value score of 65/100 (offense 80, defense 50). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (96th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Holy fire, Burning hands, Close combat weapon, Death Cult blades, Sanctifier melee weapon, ➤ Plasma gun - standard, ➤ Plasma gun - supercharge, Ministorum flamer, Ministorum hand flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 9.13Holy fire + Plasma gun (standard) + Ministorum flamer + Ministorum hand flamer | 7.24Death Cult blades + Burning hands + Sanctifier melee weapon + Close combat weapon | 96 |
| MEQ5 × T4 Sv3+ W2 infantry | 6.18Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer | 3.23Death Cult blades + Burning hands + Sanctifier melee weapon + Close combat weapon | 88 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.79Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer | 2.34Burning hands + Death Cult blades + Sanctifier melee weapon + Close combat weapon | 67 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.51Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer | 1.81Burning hands + Death Cult blades + Sanctifier melee weapon + Close combat weapon | 65 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.17Holy fire + Plasma gun (supercharge) + Ministorum flamer + Ministorum hand flamer◇ option: Meltagun · 0.48 per model | 1.06Burning hands + Death Cult blades + Sanctifier melee weapon + Close combat weapon | 48 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 20.3 | 9 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 20.3 | 21 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.2 | 64 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.2 | 76 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 16.2 | 96 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Subductor Squad11 models | 85 | 62 | 39 | 84 | 46 | 7.27 | 3.23 | 1.41 | 1.08 | 0.70 |
| Exaction Squad11 models | 90 | 42 | 20 | 64 | 42 | 5.18 | 1.94 | 0.71 | 0.71 | 0.35 |
| Sisters of Battle Squad10 models | 100 | 39 | 10 | 69 | 39 | 2.96 | 1.11 | 0.56 | 0.42 | 0.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.