Aquila Kill Team Agents of the Imperium · Battleline
Aquila Kill Team comes as 5 models for 100 points in the Agents of the Imperium army. On points efficiency the unit ranks 6th of 32 Agents of the Imperium units overall and 1st of 4 among battleline, with a value score of 63/100 (offense 85, defense 40). Per point, the unit hits hardest into TEQ (86th percentile) and is toughest against anti-tank (74th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Plasma pistol - Standard, ➤ Plasma pistol - Supercharge, Power weapon, Bolt pistol, Close combat weapon, Stalker bolt rifle, Heavy thunder hammer, Special-issue bolt pistol, Deathwatch marksman bolt carbine, ➤ Infernus heavy bolter - heavy bolter, ➤ Infernus heavy bolter - heavy flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.16Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy flamer) + Plasma pistol (Standard) + Special-issue bolt pistol◇ option: Frag cannon · 1.99 per model | 6.11Power weapon + Heavy thunder hammer + Close combat weapon | 80 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.69Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol◇ option: Plasma incinerator (Supercharge) · 1.88 per model | 5.68Power weapon + Heavy thunder hammer + Close combat weapon | 82 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.45Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol◇ option: Frag cannon · 1.42 per model | 4.04Heavy thunder hammer + Power weapon + Close combat weapon | 86 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.93Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol◇ option: Frag cannon · 1.03 per model | 2.82Heavy thunder hammer + Power weapon + Close combat weapon | 71 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.40Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol◇ option: Frag cannon · 0.78 per model | 1.85Heavy thunder hammer + Power weapon + Close combat weapon | 68 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 60.0 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.40 | 74 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 92 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Deathwatch Kill Team5 models | 100 | 47 | 54 | 40 | 35 | 6.64 | 4.44 | 2.50 | 1.11 | 0.83 |
| Vigilant Squad11 models | 85 | 45 | 21 | 68 | 50 | 5.49 | 2.06 | 0.75 | 0.75 | 0.38 |
| Imperial Navy Breachers10 models | 90 | 39 | 24 | 54 | 45 | 6.15 | 2.35 | 0.86 | 0.86 | 0.37 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.