Exaction Squad Agents of the Imperium · Infantry
Exaction Squad comes as 11 models for 90 points in the Agents of the Imperium army. On points efficiency the unit ranks 16th of 32 Agents of the Imperium units overall and 6th of 7 among infantry, with a value score of 42/100 (offense 20, defense 64). Per point, the unit hits hardest into chaff (69th percentile) and is toughest against anti-tank (94th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Arbites combat shotgun, Arbites shotpistol, Mechanical bite): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.18Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.82 per model | 4.44Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.72 per model | 69 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.94Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.57 per model | 1.51Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.62 per model | 22 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.65Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model | 0.71Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.24 per model | 12 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.65Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model | 0.71Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.22 per model | 15 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.32Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model | 0.35Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.15 per model | 12 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 36.7 | 26 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 27.5 | 34 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.6 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.6 | 80 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.7 | 94 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 94 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Sanctifiers9 models | 100 | 65 | 80 | 50 | 56 | 9.13 | 6.18 | 2.79 | 2.51 | 1.17 |
| Subductor Squad11 models | 85 | 62 | 39 | 84 | 46 | 7.27 | 3.23 | 1.41 | 1.08 | 0.70 |
| Sisters of Battle Squad10 models | 100 | 39 | 10 | 69 | 39 | 2.96 | 1.11 | 0.56 | 0.42 | 0.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.