🎲 Tactical Reroll

Exaction Squad Agents of the Imperium · Infantry

Value42
Offense20
Defense64
Utility42
Points90
Models11

Exaction Squad comes as 11 models for 90 points in the Agents of the Imperium army. On points efficiency the unit ranks 16th of 32 Agents of the Imperium units overall and 6th of 7 among infantry, with a value score of 42/100 (offense 20, defense 64). Per point, the unit hits hardest into chaff (69th percentile) and is toughest against anti-tank (94th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Arbites combat shotgun, Arbites shotpistol, Mechanical bite): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.18Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.82 per model4.44Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.72 per model69
MEQ5 × T4 Sv3+ W2 infantry1.94Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.57 per model1.51Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.62 per model22
TEQ5 × T5 Sv2+ 4++ W3 infantry0.65Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model0.71Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.24 per model12
Light vehicleT10 Sv3+ W12 vehicle0.65Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model0.71Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.22 per model15
Heavy vehicleT12 Sv2+ W16 vehicle0.32Arbites combat shotgun + Arbites shotpistol◇ option: Webber · 0.58 per model0.35Mechanical bite + Close combat weapon◇ option: Excruciator maul · 0.15 per model12

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)36.726
SpecialS5 AP-1 D1 (heavy bolter-class)27.534
PlasmaS8 AP-2 D2 (plasma, power fist)17.671
EliteS6 AP-2 D3 (elite melee, precision)17.680
Anti-tankS12 AP-3 D6 (lascannon, melta)14.794

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Agents of the Imperium infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Sanctifiers9 models100658050569.136.182.792.511.17
Subductor Squad11 models85623984467.273.231.411.080.70
Sisters of Battle Squad10 models100391069392.961.110.560.420.28

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.

See all Agents of the Imperium rankings