Inquisitorial Agents Agents of the Imperium · Infantry
Inquisitorial Agents come as 6 models for 50 points in the Agents of the Imperium army. On points efficiency the unit ranks 8th of 32 Agents of the Imperium units overall and 4th of 7 among infantry, with a value score of 54/100 (offense 60, defense 48). Per point, the unit hits hardest into chaff (92nd percentile) and is toughest against anti-tank (94th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Agent melee weapon, Agent firearm, Heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.48Heavy bolter + Agent firearm◇ option: Plasma cannon (supercharge) · 1.65 per model | 8.00Agent melee weapon◇ option: Eviscerator · 1.11 per model | 92 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.00Heavy bolter + Agent firearm | 2.67Agent melee weapon◇ option: Eviscerator · 1.24 per model | 75 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.29Heavy bolter + Agent firearm◇ option: Plasma cannon (supercharge) · 1.04 per model | 1.33Agent melee weapon◇ option: Eviscerator · 0.88 per model | 51 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.39Heavy bolter + Agent firearm◇ option: Multi-melta · 1.34 per model | 1.33Agent melee weapon◇ option: Eviscerator · 0.74 per model | 34 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.93Heavy bolter + Agent firearm◇ option: Multi-melta · 1.25 per model | 0.67Agent melee weapon◇ option: Eviscerator · 0.44 per model | 38 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 27.0 | 15 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 21.6 | 23 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.4 | 56 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.4 | 66 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.4 | 94 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 94 |
| Action economyUnits per 100 pts: cheap bodies for actions | 95 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Voidsmen-at-Arms6 models | 50 | 49 | 34 | 63 | 72 | 6.67 | 2.89 | 1.33 | 1.33 | 0.44 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.