Subductor Squad Agents of the Imperium · Infantry
Subductor Squad comes as 11 models for 85 points in the Agents of the Imperium army. On points efficiency the unit ranks 7th of 32 Agents of the Imperium units overall and 3rd of 7 among infantry, with a value score of 62/100 (offense 39, defense 84). Per point, the unit hits hardest into chaff (88th percentile) and is toughest against anti-tank (100th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Arbites shotpistol, Shock maul, Mechanical bite): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.61Arbites shotpistol | 7.27Mechanical bite + Shock maul | 88 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.98Arbites shotpistol | 3.23Shock maul + Mechanical bite | 48 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.33Arbites shotpistol | 1.41Shock maul + Mechanical bite | 27 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.33Arbites shotpistol | 1.08Shock maul + Mechanical bite | 25 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.16Arbites shotpistol | 0.70Shock maul + Mechanical bite | 28 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 58.2 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 38.8 | 47 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 31.1 | 98 |
| EliteS6 AP-2 D3 (elite melee, precision) | 31.1 | 98 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 31.1 | 100 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 95 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Sanctifiers9 models | 100 | 65 | 80 | 50 | 56 | 9.13 | 6.18 | 2.79 | 2.51 | 1.17 |
| Exaction Squad11 models | 90 | 42 | 20 | 64 | 42 | 5.18 | 1.94 | 0.71 | 0.71 | 0.35 |
| Sisters of Battle Squad10 models | 100 | 39 | 10 | 69 | 39 | 2.96 | 1.11 | 0.56 | 0.42 | 0.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.