Sisters of Battle Squad Agents of the Imperium · Infantry
Sisters of Battle Squad comes as 10 models for 100 points in the Agents of the Imperium army. On points efficiency the unit ranks 18th of 32 Agents of the Imperium units overall and 7th of 7 among infantry, with a value score of 39/100 (offense 10, defense 69). Per point, the unit hits hardest into chaff (33rd percentile) and is toughest against anti-tank (94th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Close combat weapon, Boltgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.96Boltgun◇ option: Ministorum heavy flamer · 1.00 per model | 2.08Close combat weapon◇ option: Power weapon · 0.66 per model | 33 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.11Boltgun◇ option: Multi-melta · 1.00 per model | 0.83Close combat weapon◇ option: Power weapon · 0.33 per model | 9 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.37Boltgun◇ option: Multi-melta · 0.96 per model | 0.56Close combat weapon◇ option: Chainsword · 0.17 per model | 8 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.37Boltgun◇ option: Multi-melta · 1.06 per model | 0.42Close combat weapon◇ option: Chainsword · 0.13 per model | 7 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.18Boltgun◇ option: Multi-melta · 1.14 per model | 0.28Close combat weapon◇ option: Power weapon · 0.08 per model | 9 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 45.0 | 31 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.0 | 72 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.0 | 81 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.4 | 94 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 97 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Sanctifiers9 models | 100 | 65 | 80 | 50 | 56 | 9.13 | 6.18 | 2.79 | 2.51 | 1.17 |
| Subductor Squad11 models | 85 | 62 | 39 | 84 | 46 | 7.27 | 3.23 | 1.41 | 1.08 | 0.70 |
| Exaction Squad11 models | 90 | 42 | 20 | 64 | 42 | 5.18 | 1.94 | 0.71 | 0.71 | 0.35 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.