Voidsmen-at-Arms Agents of the Imperium · Infantry
Voidsmen-at-Arms come as 6 models for 50 points in the Agents of the Imperium army. On points efficiency the unit ranks 11th of 32 Agents of the Imperium units overall and 5th of 7 among infantry, with a value score of 49/100 (offense 34, defense 63). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against anti-tank (94th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Artificer shotgun, Laspistol, Close combat weapon, Vicious bite, Lasgun, Voidsman rotor cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.67Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol | 3.00Vicious bite + Close combat weapon | 85 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.89Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol | 1.06Vicious bite + Close combat weapon | 40 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.33Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol | 0.44Vicious bite + Close combat weapon | 25 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.33Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol | 0.44Vicious bite + Close combat weapon | 33 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.44Artificer shotgun + Lasgun + Voidsman rotor cannon + Laspistol | 0.22Vicious bite + Close combat weapon | 15 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 36.0 | 24 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 27.0 | 33 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.3 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.3 | 80 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.4 | 94 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 95 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Agents of the Imperium infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Inquisitorial Agents6 models | 50 | 54 | 60 | 48 | 70 | 8.00 | 5.00 | 2.29 | 1.39 | 0.93 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.