Inquisitorial Chimera Agents of the Imperium · Vehicles
Inquisitorial Chimera is a single model for 60 points in the Agents of the Imperium army. On points efficiency the unit ranks 3rd of 32 Agents of the Imperium units overall and 2nd of 4 among vehicles, with a value score of 68/100 (offense 37, defense 100). Per point, the unit hits hardest into chaff (72nd percentile) and is toughest against plasma (100th percentile).
🏃 Action unit🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Lasgun array, Armoured tracks, Heavy bolter, Multi-laser): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.37Lasgun array + Heavy bolter + Multi-laser◇ option: Heavy flamer · 1.94 per model | 1.39Armoured tracks | 72 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.31Lasgun array + Heavy bolter + Multi-laser | 0.56Armoured tracks | 49 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.69Lasgun array + Heavy bolter + Multi-laser◇ option: Hunter-killer missile · 0.87 per model | 0.28Armoured tracks | 34 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.20Lasgun array + Heavy bolter + Multi-laser◇ option: Hunter-killer missile · 1.62 per model | 0.28Armoured tracks | 28 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.60Lasgun array + Heavy bolter + Multi-laser◇ option: Hunter-killer missile · 1.30 per model | 0.07Armoured tracks | 22 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 330 | 99 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 110 | 92 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 45.0 | 100 |
| EliteS6 AP-2 D3 (elite melee, precision) | 30.0 | 97 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.8 | 86 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 71 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Agents of the Imperium vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Imperial Rhino1 model | 65 | 51 | 3 | 99 | 93 | 1.28 | 0.51 | 0.26 | 0.26 | 0.06 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Agents of the Imperium codex. How these scores work.