Basilisk Astra Militarum · Vehicles
Basilisk is a single model for 115 points in the Astra Militarum army. On points efficiency the unit ranks 29th of 75 Astra Militarum units overall and 22nd of 32 among vehicles, with a value score of 56/100 (offense 34, defense 78). Per point, the unit hits hardest into MEQ (54th percentile) and is toughest against plasma (91st percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Earthshaker cannon, Armoured tracks): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.08Earthshaker cannon | 0.72Armoured tracks | 36 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.60Earthshaker cannon | 0.29Armoured tracks | 54 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.83Earthshaker cannon | 0.14Armoured tracks | 36 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.26Earthshaker cannon | 0.14Armoured tracks | 30 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.94Earthshaker cannon | 0.04Armoured tracks | 39 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 172 | 81 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 57.4 | 66 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 23.5 | 91 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.7 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.66 | 40 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 58 |
| Action economyUnits per 100 pts: cheap bodies for actions | 39 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Avenger Strike Fighter1 model | 130 | 79 | 75 | 84 | 2 | 4.67 | 4.44 | 2.62 | 3.62 | 1.75 |
| Deathstrike1 model | 125 | 77 | 74 | 80 | 22 | 4.97 | 4.43 | 2.22 | 3.11 | 2.59 |
| Leman Russ Executioner1 model | 145 | 71 | 46 | 95 | 14 | 2.44 | 3.54 | 2.58 | 1.86 | 1.49 |
| Taurox Prime1 model | 75 | 71 | 50 | 92 | 85 | 5.37 | 4.33 | 2.08 | 1.44 | 0.96 |
| Hellhound1 model | 125 | 70 | 45 | 94 | 22 | 5.99 | 3.42 | 2.33 | 1.48 | 0.62 |
| Leman Russ Vanquisher1 model | 130 | 65 | 31 | 99 | 20 | 1.28 | 0.85 | 0.64 | 3.25 | 2.71 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.