🎲 Tactical Reroll

Scout Sentinels Astra Militarum · Vehicles

Value44
Offense5
Defense83
Utility87
Points55
Models1

Scout Sentinels is a single model for 55 points in the Astra Militarum army. On points efficiency the unit ranks 47th of 75 Astra Militarum units overall and 30th of 32 among vehicles, with a value score of 44/100 (offense 5, defense 83). Per point, the unit hits hardest into chaff (16th percentile) and is toughest against elite (93rd percentile).

🏃 Action unit🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Multi-laser): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.02Multi-laser◇ option: Heavy flamer · 1.94 per model1.51Close combat weapon◇ option: Sentinel chainsaw · 1.04 per model16
MEQ5 × T4 Sv3+ W2 infantry0.81Multi-laser◇ option: Plasma cannon (supercharge) · 2.08 per model0.61Close combat weapon◇ option: Sentinel chainsaw · 0.50 per model6
TEQ5 × T5 Sv2+ 4++ W3 infantry0.40Multi-laser◇ option: Plasma cannon (supercharge) · 0.92 per model0.30Close combat weapon◇ option: Sentinel chainsaw · 0.33 per model5
Light vehicleT10 Sv3+ W12 vehicle0.40Multi-laser◇ option: Lascannon · 1.25 per model0.30Close combat weapon◇ option: Sentinel chainsaw · 0.25 per model6
Heavy vehicleT12 Sv2+ W16 vehicle0.10Multi-laser◇ option: Hunter-killer missile · 0.78 per model0.08Close combat weapon◇ option: Sentinel chainsaw · 0.08 per model3

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11564
SpecialS5 AP-1 D1 (heavy bolter-class)76.478
PlasmaS8 AP-2 D2 (plasma, power fist)16.464
EliteS6 AP-2 D3 (elite melee, precision)24.593
Anti-tankS12 AP-3 D6 (lascannon, melta)8.2574

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts73
Action economyUnits per 100 pts: cheap bodies for actions92
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Astra Militarum vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Taurox Prime1 model75715092855.374.332.081.440.96
Chimera1 model75612498774.302.541.350.960.48
Taurox1 model65571698931.281.501.371.280.85
Hippogriff AFV1 model70522480703.682.851.430.950.61
Armoured Sentinels1 model6552499561.710.680.340.340.09
Centaur RSV1 model6546390931.280.510.260.260.06

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings