🎲 Tactical Reroll

Armoured Sentinels Astra Militarum · Vehicles

Value52
Offense4
Defense99
Utility56
Points65
Models1

Armoured Sentinels is a single model for 65 points in the Astra Militarum army. On points efficiency the unit ranks 36th of 75 Astra Militarum units overall and 26th of 32 among vehicles, with a value score of 52/100 (offense 4, defense 99). Per point, the unit hits hardest into chaff (11th percentile) and is toughest against small arms (100th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Multi-laser): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.71Multi-laser◇ option: Heavy flamer · 1.94 per model0.85Close combat weapon◇ option: Sentinel chainsaw · 1.04 per model11
MEQ5 × T4 Sv3+ W2 infantry0.68Multi-laser◇ option: Plasma cannon (supercharge) · 2.08 per model0.34Close combat weapon◇ option: Sentinel chainsaw · 0.50 per model5
TEQ5 × T5 Sv2+ 4++ W3 infantry0.34Multi-laser◇ option: Plasma cannon (supercharge) · 0.92 per model0.17Close combat weapon◇ option: Sentinel chainsaw · 0.33 per model4
Light vehicleT10 Sv3+ W12 vehicle0.34Multi-laser◇ option: Lascannon · 1.25 per model0.17Close combat weapon◇ option: Sentinel chainsaw · 0.25 per model4
Heavy vehicleT12 Sv2+ W16 vehicle0.09Multi-laser◇ option: Hunter-killer missile · 0.78 per model0.04Close combat weapon◇ option: Sentinel chainsaw · 0.08 per model3

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)388100
SpecialS5 AP-1 D1 (heavy bolter-class)96.988
PlasmaS8 AP-2 D2 (plasma, power fist)24.693
EliteS6 AP-2 D3 (elite melee, precision)27.796
Anti-tankS12 AP-3 D6 (lascannon, melta)8.7378

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts68
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Astra Militarum vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Taurox Prime1 model75715092855.374.332.081.440.96
Chimera1 model75612498774.302.541.350.960.48
Hydra1 model90592891461.802.161.981.851.24
Taurox1 model65571698931.281.501.371.280.85
Hippogriff AFV1 model70522480703.682.851.430.950.61
Centaur RSV1 model6546390931.280.510.260.260.06

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings