Armoured Sentinels Astra Militarum · Vehicles
Armoured Sentinels is a single model for 65 points in the Astra Militarum army. On points efficiency the unit ranks 36th of 75 Astra Militarum units overall and 26th of 32 among vehicles, with a value score of 52/100 (offense 4, defense 99). Per point, the unit hits hardest into chaff (11th percentile) and is toughest against small arms (100th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Multi-laser): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.71Multi-laser◇ option: Heavy flamer · 1.94 per model | 0.85Close combat weapon◇ option: Sentinel chainsaw · 1.04 per model | 11 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.68Multi-laser◇ option: Plasma cannon (supercharge) · 2.08 per model | 0.34Close combat weapon◇ option: Sentinel chainsaw · 0.50 per model | 5 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.34Multi-laser◇ option: Plasma cannon (supercharge) · 0.92 per model | 0.17Close combat weapon◇ option: Sentinel chainsaw · 0.33 per model | 4 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.34Multi-laser◇ option: Lascannon · 1.25 per model | 0.17Close combat weapon◇ option: Sentinel chainsaw · 0.25 per model | 4 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.09Multi-laser◇ option: Hunter-killer missile · 0.78 per model | 0.04Close combat weapon◇ option: Sentinel chainsaw · 0.08 per model | 3 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 388 | 100 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 96.9 | 88 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 24.6 | 93 |
| EliteS6 AP-2 D3 (elite melee, precision) | 27.7 | 96 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.73 | 78 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 68 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Taurox Prime1 model | 75 | 71 | 50 | 92 | 85 | 5.37 | 4.33 | 2.08 | 1.44 | 0.96 |
| Chimera1 model | 75 | 61 | 24 | 98 | 77 | 4.30 | 2.54 | 1.35 | 0.96 | 0.48 |
| Hydra1 model | 90 | 59 | 28 | 91 | 46 | 1.80 | 2.16 | 1.98 | 1.85 | 1.24 |
| Taurox1 model | 65 | 57 | 16 | 98 | 93 | 1.28 | 1.50 | 1.37 | 1.28 | 0.85 |
| Hippogriff AFV1 model | 70 | 52 | 24 | 80 | 70 | 3.68 | 2.85 | 1.43 | 0.95 | 0.61 |
| Centaur RSV1 model | 65 | 46 | 3 | 90 | 93 | 1.28 | 0.51 | 0.26 | 0.26 | 0.06 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.