Chimera Astra Militarum · Vehicles
Chimera is a single model for 75 points in the Astra Militarum army. On points efficiency the unit ranks 21st of 75 Astra Militarum units overall and 15th of 32 among vehicles, with a value score of 61/100 (offense 24, defense 98). Per point, the unit hits hardest into chaff (57th percentile) and is toughest against plasma (99th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Lasgun array, Armoured tracks, Multi-laser, Heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.30Lasgun array + Multi-laser + Heavy bolter◇ option: Heavy flamer · 1.94 per model | 1.11Armoured tracks | 57 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.54Lasgun array + Multi-laser + Heavy bolter | 0.44Armoured tracks | 33 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.35Lasgun array + Multi-laser + Heavy bolter | 0.22Armoured tracks | 25 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.96Lasgun array + Multi-laser + Heavy bolter◇ option: Hunter-killer missile · 0.97 per model | 0.22Armoured tracks | 22 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.48Lasgun array + Multi-laser + Heavy bolter◇ option: Hunter-killer missile · 0.78 per model | 0.06Armoured tracks | 17 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 264 | 95 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 88.0 | 84 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 36.0 | 99 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.67 | 77 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Taurox Prime1 model | 75 | 71 | 50 | 92 | 85 | 5.37 | 4.33 | 2.08 | 1.44 | 0.96 |
| Hydra1 model | 90 | 59 | 28 | 91 | 46 | 1.80 | 2.16 | 1.98 | 1.85 | 1.24 |
| Taurox1 model | 65 | 57 | 16 | 98 | 93 | 1.28 | 1.50 | 1.37 | 1.28 | 0.85 |
| Hippogriff AFV1 model | 70 | 52 | 24 | 80 | 70 | 3.68 | 2.85 | 1.43 | 0.95 | 0.61 |
| Armoured Sentinels1 model | 65 | 52 | 4 | 99 | 56 | 1.71 | 0.68 | 0.34 | 0.34 | 0.09 |
| Wyvern1 model | 95 | 49 | 9 | 88 | 42 | 2.81 | 1.25 | 0.53 | 0.38 | 0.19 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.