Cadian Shock Troops Astra Militarum · Battleline
Cadian Shock Troops come as 10 models for 70 points in the Astra Militarum army. On points efficiency the unit ranks 56th of 75 Astra Militarum units overall and 1st of 3 among battleline, with a value score of 35/100 (offense 9, defense 60). Per point, the unit hits hardest into chaff (31st percentile) and is toughest against anti-tank (96th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Laspistol, Chainsword, Lasgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.38Lasgun + Laspistol◇ option: Flamer · 0.99 per model | 2.86Chainsword + Close combat weapon | 31 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.79Lasgun + Laspistol◇ option: Meltagun · 0.70 per model | 0.95Chainsword + Close combat weapon | 8 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.40Lasgun + Laspistol◇ option: Meltagun · 0.39 per model | 0.48Chainsword + Close combat weapon | 7 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.40Lasgun + Laspistol◇ option: Meltagun · 0.55 per model | 0.48Chainsword + Close combat weapon | 8 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.20Lasgun + Laspistol◇ option: Meltagun · 0.48 per model | 0.24Chainsword + Close combat weapon | 8 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 32.1 | 19 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.7 | 29 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.1 | 69 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.1 | 79 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 17.1 | 96 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Death Korps of Krieg10 models | 70 | 35 | 9 | 60 | 62 | 2.86 | 0.95 | 0.48 | 0.48 | 0.24 |
| Catachan Jungle Fighters10 models | 70 | 33 | 6 | 60 | 78 | 2.38 | 0.79 | 0.40 | 0.40 | 0.20 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.