Militarum Tempestus Command Squad Astra Militarum · Characters
Militarum Tempestus Command Squad comes as 5 models for 85 points in the Astra Militarum army. On points efficiency the unit ranks 73rd of 75 Astra Militarum units overall and 14th of 15 among characters, with a value score of 13/100 (offense 7, defense 18). Per point, the unit hits hardest into chaff (27th percentile) and is toughest against anti-tank (61st percentile).
🪂 Deep Strike👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Hot-shot lasgun, Tempestus dagger, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.66Hot-shot lasgun + Bolt pistol◇ option: Flamer · 1.49 per model | 2.61Tempestus dagger + Close combat weapon | 27 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.65Hot-shot lasgun + Bolt pistol◇ option: Meltagun · 0.97 per model | 0.87Tempestus dagger + Close combat weapon | 7 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.39Hot-shot lasgun + Bolt pistol◇ option: Meltagun · 0.53 per model | 0.44Tempestus dagger + Close combat weapon | 6 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.30Hot-shot lasgun + Bolt pistol◇ option: Meltagun · 0.77 per model | 0.44Tempestus dagger + Close combat weapon | 8 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.20Hot-shot lasgun + Bolt pistol◇ option: Meltagun · 0.65 per model | 0.22Tempestus dagger + Close combat weapon | 7 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 17.6 | 5 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 13.2 | 5 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.47 | 23 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.47 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.06 | 61 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 83 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Krieg Command Squad6 models | 60 | 49 | 20 | 78 | 86 | 4.72 | 1.85 | 0.93 | 0.79 | 0.46 |
| Sentinel Commander [Crucible]1 model | 75 | 46 | 34 | 59 | 90 | 3.09 | 2.96 | 1.76 | 1.48 | 0.99 |
| Primaris Psyker1 model | 60 | 43 | 86 | 1 | 53 | 6.02 | 6.09 | 4.22 | 2.78 | 1.67 |
| Cadian Command Squad5 models | 60 | 38 | 13 | 63 | 85 | 3.89 | 1.30 | 0.65 | 0.65 | 0.32 |
| Augmented Bone 'Ead [Crucible]1 model | 60 | 25 | 48 | 2 | 53 | 3.86 | 3.70 | 2.20 | 1.85 | 1.24 |
| Catachan Command Squad5 models | 60 | 17 | 8 | 26 | 94 | 2.78 | 0.93 | 0.46 | 0.46 | 0.23 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.