Lord Solar Leontus Astra Militarum · Epic Heroes
Lord Solar Leontus is a single model for 130 points in the Astra Militarum army. On points efficiency the unit ranks 64th of 75 Astra Militarum units overall and 7th of 9 among epic heroes, with a value score of 27/100 (offense 38, defense 16). Per point, the unit hits hardest into MEQ (52nd percentile) and is toughest against anti-tank (31st percentile).
👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Sol's Righteous Gaze, Conquest, Konstantin's hooves): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.07Sol's Righteous Gaze | 3.55Conquest + Konstantin's hooves (extra) | 44 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.43Sol's Righteous Gaze | 3.54Conquest + Konstantin's hooves (extra) | 52 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.80Sol's Righteous Gaze | 2.16Conquest + Konstantin's hooves (extra) | 46 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.57Sol's Righteous Gaze | 1.75Conquest + Konstantin's hooves (extra) | 45 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.43Sol's Righteous Gaze | 0.66Conquest + Konstantin's hooves (extra) | 25 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 36.9 | 26 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 18.5 | 16 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.38 | 16 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.92 | 17 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.12 | 31 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 25 |
| Action economyUnits per 100 pts: cheap bodies for actions | 32 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Gaunt’s Ghosts6 models | 95 | 65 | 60 | 71 | 95 | 6.55 | 3.21 | 2.40 | 1.93 | 1.27 |
| Commissar Graves1 model | 125 | 65 | 44 | 86 | 51 | 4.77 | 3.67 | 2.22 | 1.84 | 0.70 |
| Commissar Yarrick1 model | 120 | 16 | 28 | 5 | 8 | 2.78 | 3.09 | 1.59 | 1.24 | 0.93 |
| Ursula Creed1 model | 85 | 5 | 8 | 2 | 21 | 2.09 | 1.39 | 0.78 | 0.35 | 0.26 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.