Baneblade Astra Militarum · Vehicles
Baneblade is a single model for 415 points in the Astra Militarum army. On points efficiency the unit ranks 7th of 75 Astra Militarum units overall and 3rd of 32 among vehicles, with a value score of 71/100 (offense 53, defense 90). Per point, the unit hits hardest into heavy vehicle (81st percentile) and is toughest against elite (91st percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Baneblade cannon, Armoured tracks, Coaxial autocannon, Demolisher cannon, Heavy stubber, Lascannon, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.32Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter | 0.40Armoured tracks | 22 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.33Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter | 0.20Armoured tracks | 28 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.85Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter | 0.08Armoured tracks | 67 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.65Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter | 0.08Armoured tracks | 68 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.49Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter | 0.04Armoured tracks | 81 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 208 | 87 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 104 | 90 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.3 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 23.1 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.95 | 70 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 41 |
| Action economyUnits per 100 pts: cheap bodies for actions | 3 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Hellhammer1 model | 385 | 69 | 45 | 94 | 13 | 2.52 | 2.46 | 2.15 | 2.50 | 2.21 |
| Stormsword1 model | 430 | 69 | 49 | 88 | 8 | 2.25 | 2.27 | 2.33 | 2.67 | 3.02 |
| Shadowsword1 model | 375 | 68 | 40 | 97 | 14 | 1.36 | 1.92 | 1.44 | 2.94 | 3.62 |
| Banesword1 model | 415 | 66 | 41 | 90 | 10 | 1.68 | 2.21 | 2.02 | 2.60 | 2.70 |
| Banehammer1 model | 385 | 65 | 36 | 94 | 38 | 1.85 | 2.09 | 2.24 | 2.21 | 1.46 |
| Doomhammer1 model | 380 | 63 | 31 | 95 | 38 | 1.53 | 2.02 | 1.47 | 2.30 | 1.71 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.