Commissar Astra Militarum · Characters
Commissar is a single model for 30 points in the Astra Militarum army. On points efficiency the unit ranks 68th of 75 Astra Militarum units overall and 12th of 15 among characters, with a value score of 17/100 (offense 10, defense 25). Per point, the unit hits hardest into chaff (33rd percentile) and is toughest against anti-tank (73rd percentile).
🏃 Action unit👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.99Bolt pistol◇ option: Plasma pistol (standard) · 0.56 per model | 2.96Chainsword◇ option: Power weapon · 1.33 per model | 33 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.37Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model | 0.99Chainsword◇ option: Power weapon · 0.67 per model | 8 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.12Bolt pistol◇ option: Plasma pistol (supercharge) · 0.44 per model | 0.49Chainsword◇ option: Power weapon · 0.33 per model | 7 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.12Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model | 0.49Chainsword◇ option: Power weapon · 0.22 per model | 9 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.06Bolt pistol◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.25Chainsword◇ option: Power weapon · 0.17 per model | 8 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 22.5 | 10 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 22.5 | 24 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.00 | 10 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.17 | 73 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 71 |
| Action economyUnits per 100 pts: cheap bodies for actions | 100 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogryn Bodyguard1 model | 40 | 56 | 46 | 66 | 48 | 4.17 | 5.00 | 2.29 | 1.25 | 0.83 |
| Tech-Priest Enginseer1 model | 45 | 32 | 48 | 16 | 83 | 3.70 | 3.95 | 2.67 | 1.98 | 0.74 |
| Front-line Commander [Crucible]1 model | 55 | 30 | 57 | 3 | 59 | 4.21 | 4.04 | 2.40 | 2.02 | 1.35 |
| Ministorum Priest1 model | 35 | 25 | 18 | 32 | 80 | 2.38 | 2.86 | 1.37 | 0.71 | 0.48 |
| Cadian Castellan1 model | 55 | 6 | 2 | 10 | 59 | 1.21 | 0.40 | 0.20 | 0.20 | 0.10 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.