Ursula Creed Astra Militarum · Epic Heroes
Ursula Creed is a single model for 85 points in the Astra Militarum army. On points efficiency the unit ranks 75th of 75 Astra Militarum units overall and 9th of 9 among epic heroes, with a value score of 5/100 (offense 8, defense 2). Per point, the unit hits hardest into chaff (18th percentile) and is toughest against anti-tank (6th percentile).
👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Duty and Vengeance, Power weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.09Duty and Vengeance | 2.09Power weapon | 18 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.39Duty and Vengeance | 1.05Power weapon | 14 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.78Duty and Vengeance | 0.52Power weapon | 13 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.35Duty and Vengeance | 0.35Power weapon | 5 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.26Duty and Vengeance | 0.26Power weapon | 9 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 14.1 | 3 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 10.6 | 2 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 4.24 | 1 |
| EliteS6 AP-2 D3 (elite melee, precision) | 4.24 | 4 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.36 | 6 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 14 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Nork Deddog1 model | 60 | 77 | 96 | 59 | 23 | 6.02 | 8.32 | 4.58 | 4.17 | 3.70 |
| Gaunt’s Ghosts6 models | 95 | 65 | 60 | 71 | 95 | 6.55 | 3.21 | 2.40 | 1.93 | 1.27 |
| Lord Marshal Dreir1 model | 75 | 44 | 47 | 41 | 77 | 6.30 | 3.30 | 2.37 | 1.59 | 0.63 |
| Commissar Graves on Foot1 model | 65 | 41 | 77 | 6 | 44 | 5.34 | 5.70 | 3.58 | 2.85 | 1.07 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.