Cadian Recon Squad Astra Militarum · Infantry
Cadian Recon Squad comes as 10 models for 80 points in the Astra Militarum army. On points efficiency the unit ranks 63rd of 75 Astra Militarum units overall and 11th of 13 among infantry, with a value score of 27/100 (offense 5, defense 50). Per point, the unit hits hardest into chaff (17th percentile) and is toughest against anti-tank (95th percentile).
🥷 Infiltrators🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Lasgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.08Lasgun◇ option: Missile launcher (frag) · 0.95 per model | 2.08Close combat weapon | 17 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.69Lasgun◇ option: Meltagun · 0.70 per model | 0.69Close combat weapon | 5 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.35Lasgun◇ option: Missile launcher (krak) · 0.39 per model | 0.35Close combat weapon | 4 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.35Lasgun◇ option: Meltagun · 0.55 per model | 0.35Close combat weapon | 4 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.17Lasgun◇ option: Meltagun · 0.48 per model | 0.17Close combat weapon | 5 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 28.1 | 16 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 22.5 | 24 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.0 | 58 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 15.0 | 95 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 94 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogryn Squad3 models | 60 | 82 | 89 | 74 | 57 | 8.33 | 9.69 | 4.15 | 2.50 | 1.67 |
| Bullgryn Squad3 models | 90 | 58 | 42 | 73 | 27 | 5.35 | 3.29 | 1.86 | 1.65 | 0.82 |
| Tempestus Aquilons10 models | 95 | 51 | 52 | 51 | 71 | 8.46 | 3.48 | 1.94 | 1.55 | 0.97 |
| Field Ordnance Battery2 models | 90 | 48 | 60 | 37 | 22 | 8.82 | 4.01 | 2.65 | 1.82 | 0.62 |
| Artillery Team1 model | 95 | 47 | 29 | 64 | 15 | 3.28 | 3.29 | 1.57 | 1.17 | 0.78 |
| Krieg Heavy Weapons Squad4 models | 70 | 46 | 65 | 27 | 39 | 2.02 | 3.06 | 2.52 | 5.30 | 3.23 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.