🎲 Tactical Reroll

Tempestus Scions Astra Militarum · Infantry

Value15
Offense8
Defense23
Utility77
Points75
Models5

Tempestus Scions come as 5 models for 75 points in the Astra Militarum army. On points efficiency the unit ranks 72nd of 75 Astra Militarum units overall and 13th of 13 among infantry, with a value score of 15/100 (offense 8, defense 23). Per point, the unit hits hardest into chaff (28th percentile) and is toughest against anti-tank (71st percentile).

🪂 Deep Strike

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Offense: wounds removed per 100 points

Scored with the default wargear (Hot-shot lasgun, Close combat weapon, Hot-shot laspistol, Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.85Hot-shot lasgun + Hot-shot laspistol◇ option: Flamer · 1.49 per model2.67Chainsword + Close combat weapon◇ option: Power fist · 1.25 per model28
MEQ5 × T4 Sv3+ W2 infantry0.74Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.97 per model0.89Chainsword + Close combat weapon◇ option: Power fist · 1.28 per model7
TEQ5 × T5 Sv2+ 4++ W3 infantry0.49Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.53 per model0.44Chainsword + Close combat weapon◇ option: Power fist · 0.80 per model7
Light vehicleT10 Sv3+ W12 vehicle0.37Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.77 per model0.44Chainsword + Close combat weapon◇ option: Power fist · 0.67 per model8
Heavy vehicleT12 Sv2+ W16 vehicle0.25Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.65 per model0.22Chainsword + Close combat weapon◇ option: Power fist · 0.25 per model8

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20.08
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)9.6029
EliteS6 AP-2 D3 (elite melee, precision)9.6034
Anti-tankS12 AP-3 D6 (lascannon, melta)8.0071

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts86
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Astra Militarum infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ogryn Squad3 models60828974578.339.694.152.501.67
Bullgryn Squad3 models90584273275.353.291.861.650.82
Tempestus Aquilons10 models95515251718.463.481.941.550.97
Field Ordnance Battery2 models90486037228.824.012.651.820.62
Artillery Team1 model95472964153.283.291.571.170.78
Krieg Heavy Weapons Squad4 models70466527392.023.062.525.303.23

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings