Ogryn Bodyguard Astra Militarum · Characters
Ogryn Bodyguard is a single model for 40 points in the Astra Militarum army. On points efficiency the unit ranks 30th of 75 Astra Militarum units overall and 1st of 15 among characters, with a value score of 56/100 (offense 46, defense 66). Per point, the unit hits hardest into MEQ (75th percentile) and is toughest against special (72nd percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Ripper gun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.17Ripper gun◇ option: Grenadier gauntlet · 1.22 per model | 3.70Close combat weapon◇ option: Huge knife · 2.78 per model | 55 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.00Ripper gun | 1.48Close combat weapon◇ option: Huge knife · 3.33 per model | 75 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.29Ripper gun | 0.74Close combat weapon◇ option: Huge knife · 1.55 per model | 51 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.25Ripper gun | 0.74Close combat weapon◇ option: Huge knife · 1.33 per model | 29 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.83Ripper gun | 0.18Close combat weapon◇ option: Huge knife · 0.89 per model | 34 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 81.0 | 52 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 64.8 | 72 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.3 | 56 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.6 | 61 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.62 | 67 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 99 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Astra Militarum characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Krieg Command Squad6 models | 60 | 49 | 20 | 78 | 86 | 4.72 | 1.85 | 0.93 | 0.79 | 0.46 |
| Primaris Psyker1 model | 60 | 43 | 86 | 1 | 53 | 6.02 | 6.09 | 4.22 | 2.78 | 1.67 |
| Cadian Command Squad5 models | 60 | 38 | 13 | 63 | 85 | 3.89 | 1.30 | 0.65 | 0.65 | 0.32 |
| Tech-Priest Enginseer1 model | 45 | 32 | 48 | 16 | 83 | 3.70 | 3.95 | 2.67 | 1.98 | 0.74 |
| Front-line Commander [Crucible]1 model | 55 | 30 | 57 | 3 | 59 | 4.21 | 4.04 | 2.40 | 2.02 | 1.35 |
| Augmented Bone 'Ead [Crucible]1 model | 60 | 25 | 48 | 2 | 53 | 3.86 | 3.70 | 2.20 | 1.85 | 1.24 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.