Cadian Castellan Astra Militarum · Characters
Cadian Castellan is a single model for 55 points in the Astra Militarum army. On points efficiency the unit ranks 74th of 75 Astra Militarum units overall and 15th of 15 among characters, with a value score of 6/100 (offense 2, defense 10). Per point, the unit hits hardest into chaff (5th percentile) and is toughest against anti-tank (32nd percentile).
🏃 Action unit👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Laspistol, Close combat weapon, Boltgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.54Boltgun◇ option: Plasma pistol (standard) · 0.56 per model | 1.21Close combat weapon◇ option: Power weapon · 1.78 per model | 5 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.20Boltgun◇ option: Plasma pistol (supercharge) · 0.93 per model | 0.40Close combat weapon◇ option: Power fist · 1.78 per model | 2 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.07Boltgun◇ option: Plasma pistol (supercharge) · 0.44 per model | 0.20Close combat weapon◇ option: Power fist · 1.21 per model | 2 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.07Boltgun◇ option: Plasma pistol (supercharge) · 0.37 per model | 0.20Close combat weapon◇ option: Power fist · 0.89 per model | 2 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.03Boltgun◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.10Close combat weapon◇ option: Power fist · 0.33 per model | 3 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 16.4 | 5 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.4 | 11 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.54 | 11 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.54 | 14 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.20 | 32 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 37 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogryn Bodyguard1 model | 40 | 56 | 46 | 66 | 48 | 4.17 | 5.00 | 2.29 | 1.25 | 0.83 |
| Krieg Command Squad6 models | 60 | 49 | 20 | 78 | 86 | 4.72 | 1.85 | 0.93 | 0.79 | 0.46 |
| Sentinel Commander [Crucible]1 model | 75 | 46 | 34 | 59 | 90 | 3.09 | 2.96 | 1.76 | 1.48 | 0.99 |
| Primaris Psyker1 model | 60 | 43 | 86 | 1 | 53 | 6.02 | 6.09 | 4.22 | 2.78 | 1.67 |
| Cadian Command Squad5 models | 60 | 38 | 13 | 63 | 85 | 3.89 | 1.30 | 0.65 | 0.65 | 0.32 |
| Tech-Priest Enginseer1 model | 45 | 32 | 48 | 16 | 83 | 3.70 | 3.95 | 2.67 | 1.98 | 0.74 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.