Ratlings Astra Militarum · Infantry
Ratlings come as 5 models for 60 points in the Astra Militarum army. On points efficiency the unit ranks 54th of 75 Astra Militarum units overall and 8th of 13 among infantry, with a value score of 38/100 (offense 51, defense 24). Per point, the unit hits hardest into MEQ (71st percentile) and is toughest against anti-tank (84th percentile).
🏃 Action unit🥷 Infiltrators🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Sniper rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.63Sniper rifle◇ option: Tankstopper rifle · 0.69 per model | 0.62Close combat weapon | 61 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.63Sniper rifle◇ option: Tankstopper rifle · 1.01 per model | 0.15Close combat weapon | 71 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.07Sniper rifle◇ option: Tankstopper rifle · 0.66 per model | 0.08Close combat weapon | 43 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.54Sniper rifle◇ option: Tankstopper rifle · 0.80 per model | 0.15Close combat weapon | 39 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.16Sniper rifle◇ option: Tankstopper rifle · 0.65 per model | 0.08Close combat weapon | 47 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 12.0 | 2 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 10.0 | 1 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.0 | 31 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.0 | 84 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 89 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Astra Militarum infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogryn Squad3 models | 60 | 82 | 89 | 74 | 57 | 8.33 | 9.69 | 4.15 | 2.50 | 1.67 |
| Krieg Heavy Weapons Squad4 models | 70 | 46 | 65 | 27 | 39 | 2.02 | 3.06 | 2.52 | 5.30 | 3.23 |
| Cadian Heavy Weapons Squad3 models | 65 | 38 | 64 | 12 | 60 | 5.13 | 6.10 | 2.64 | 1.54 | 1.03 |
| Catachan Heavy Weapons Squad3 models | 70 | 37 | 63 | 10 | 73 | 5.47 | 5.89 | 2.57 | 1.55 | 1.01 |
| Cadian Recon Squad10 models | 80 | 27 | 5 | 50 | 95 | 2.08 | 0.69 | 0.35 | 0.35 | 0.17 |
| Krieg Combat Engineers5 models | 65 | 21 | 11 | 31 | 75 | 3.42 | 1.28 | 0.43 | 0.43 | 0.21 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.