Tech-Priest Enginseer Astra Militarum ยท Characters
Tech-Priest Enginseer is a single model for 45 points in the Astra Militarum army. On points efficiency the unit ranks 60th of 75 Astra Militarum units overall and 8th of 15 among characters, with a value score of 32/100 (offense 48, defense 16). Per point, the unit hits hardest into TEQ (65th percentile) and is toughest against anti-tank (36th percentile).
๐ Action unit๐ Leader๐ฏ Lone Operative
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Enginseer Axe, Mechanicus pistol, Servo-arm): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | 0.91Mechanicus pistol | 3.70Enginseer Axe + Servo-arm (extra) | 46 |
| MEQ5 ร T4 Sv3+ W2 infantry | 0.49Mechanicus pistol | 3.95Enginseer Axe + Servo-arm (extra) | 60 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | 0.37Mechanicus pistol | 2.67Enginseer Axe + Servo-arm (extra) | 65 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.33Mechanicus pistol | 1.98Enginseer Axe + Servo-arm (extra) | 51 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.25Mechanicus pistol | 0.74Enginseer Axe + Servo-arm (extra) | 29 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 40.0 | 27 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 20.0 | 18 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.00 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 5.00 | 7 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.44 | 36 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 49 |
| Action economyUnits per 100 pts: cheap bodies for actions | 97 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Astra Militarum characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogryn Bodyguard1 model | 40 | 56 | 46 | 66 | 48 | 4.17 | 5.00 | 2.29 | 1.25 | 0.83 |
| Krieg Command Squad6 models | 60 | 49 | 20 | 78 | 86 | 4.72 | 1.85 | 0.93 | 0.79 | 0.46 |
| Primaris Psyker1 model | 60 | 43 | 86 | 1 | 53 | 6.02 | 6.09 | 4.22 | 2.78 | 1.67 |
| Cadian Command Squad5 models | 60 | 38 | 13 | 63 | 85 | 3.89 | 1.30 | 0.65 | 0.65 | 0.32 |
| Front-line Commander [Crucible]1 model | 55 | 30 | 57 | 3 | 59 | 4.21 | 4.04 | 2.40 | 2.02 | 1.35 |
| Augmented Bone 'Ead [Crucible]1 model | 60 | 25 | 48 | 2 | 53 | 3.86 | 3.70 | 2.20 | 1.85 | 1.24 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.