🎲 Tactical Reroll

Tempestus Aquilons Astra Militarum · Infantry

Value51
Offense52
Defense51
Utility71
Points95
Models10

Tempestus Aquilons come as 10 models for 95 points in the Astra Militarum army. On points efficiency the unit ranks 37th of 75 Astra Militarum units overall and 3rd of 13 among infantry, with a value score of 51/100 (offense 52, defense 51). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (91st percentile).

🪂 Deep Strike

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hot-shot lascarbine, Close combat weapon, Sentry flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry8.46Hot-shot lascarbine + Sentry flamer3.51Close combat weapon◇ option: Power weapon · 0.90 per model94
MEQ5 × T4 Sv3+ W2 infantry3.48Hot-shot lascarbine + Sentry flamer1.17Close combat weapon◇ option: Power weapon · 0.50 per model52
TEQ5 × T5 Sv2+ 4++ W3 infantry1.94Hot-shot lascarbine + Sentry flamer◇ option: Plasma carbine (supercharge) · 0.69 per model0.58Close combat weapon◇ option: Power weapon · 0.25 per model39
Light vehicleT10 Sv3+ W12 vehicle1.55Hot-shot lascarbine + Sentry flamer◇ option: Plasma carbine (supercharge) · 0.72 per model0.58Close combat weapon◇ option: Power weapon · 0.17 per model40
Heavy vehicleT12 Sv2+ W16 vehicle0.97Hot-shot lascarbine + Sentry flamer◇ option: Melta carbine · 0.64 per model0.29Close combat weapon◇ option: Power weapon · 0.13 per model40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)31.618
SpecialS5 AP-1 D1 (heavy bolter-class)23.725
PlasmaS8 AP-2 D2 (plasma, power fist)15.260
EliteS6 AP-2 D3 (elite melee, precision)15.272
Anti-tankS12 AP-3 D6 (lascannon, melta)12.691

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts93
Action economyUnits per 100 pts: cheap bodies for actions50
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Astra Militarum infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Bullgryn Squad3 models90584273275.353.291.861.650.82
Field Ordnance Battery2 models90486037228.824.012.651.820.62
Artillery Team1 model95472964153.283.291.571.170.78
Krieg Heavy Weapons Squad4 models70466527392.023.062.525.303.23
Cadian Heavy Weapons Squad3 models65386412605.136.102.641.541.03
Catachan Heavy Weapons Squad3 models70376310735.475.892.571.551.01

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings