🎲 Tactical Reroll

Krieg Combat Engineers Astra Militarum · Infantry

Value21
Offense11
Defense31
Utility75
Points65
Models5

Krieg Combat Engineers come as 5 models for 65 points in the Astra Militarum army. On points efficiency the unit ranks 67th of 75 Astra Militarum units overall and 12th of 13 among infantry, with a value score of 21/100 (offense 11, defense 31). Per point, the unit hits hardest into chaff (42nd percentile) and is toughest against anti-tank (80th percentile).

🏃 Action unit🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Autopistol, Trench club): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.28Autopistol◇ option: Flamer · 1.49 per model3.42Trench club◇ option: Power weapon · 1.00 per model42
MEQ5 × T4 Sv3+ W2 infantry0.43Autopistol◇ option: Plasma pistol (supercharge) · 0.69 per model1.28Trench club◇ option: Power weapon · 0.50 per model12
TEQ5 × T5 Sv2+ 4++ W3 infantry0.21Autopistol◇ option: Plasma pistol (supercharge) · 0.29 per model0.43Trench club◇ option: Power weapon · 0.25 per model6
Light vehicleT10 Sv3+ W12 vehicle0.21Autopistol◇ option: Plasma pistol (supercharge) · 0.28 per model0.43Trench club◇ option: Power weapon · 0.17 per model7
Heavy vehicleT12 Sv2+ W16 vehicle0.11Autopistol◇ option: Plasma pistol (supercharge) · 0.22 per model0.21Trench club◇ option: Power weapon · 0.13 per model7

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)23.111
SpecialS5 AP-1 D1 (heavy bolter-class)17.314
PlasmaS8 AP-2 D2 (plasma, power fist)11.139
EliteS6 AP-2 D3 (elite melee, precision)11.144
Anti-tankS12 AP-3 D6 (lascannon, melta)9.2380

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts88
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Astra Militarum infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ogryn Squad3 models60828974578.339.694.152.501.67
Bullgryn Squad3 models90584273275.353.291.861.650.82
Field Ordnance Battery2 models90486037228.824.012.651.820.62
Krieg Heavy Weapons Squad4 models70466527392.023.062.525.303.23
Cadian Heavy Weapons Squad3 models65386412605.136.102.641.541.03
Ratlings5 models60385124984.634.632.071.541.16

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings