Blue Horrors Chaos Daemons · Battleline
Blue Horrors come as 10 models for 125 points in the Chaos Daemons army. On points efficiency the unit ranks 57th of 80 Chaos Daemons units overall and 6th of 8 among battleline, with a value score of 38/100 (offense 13, defense 62). Per point, the unit hits hardest into chaff (40th percentile) and is toughest against anti-tank (98th percentile).
🪂 Deep Strike🥷 Infiltrators✨ Aura🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Coruscating Yellow flames (ref. only), Yellow claws (ref. only), Coruscating Blue flames, Blue claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.33Coruscating Blue flames | 0.92Yellow claws (ref. only) + Blue claws | 40 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.33Coruscating Blue flames | 0.30Yellow claws (ref. only) + Blue claws | 13 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.89Coruscating Blue flames | 0.15Yellow claws (ref. only) + Blue claws | 15 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.67Coruscating Blue flames | 0.16Yellow claws (ref. only) + Blue claws | 14 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.44Coruscating Blue flames | 0.08Yellow claws (ref. only) + Blue claws | 15 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 24.0 | 12 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 24.0 | 26 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 19.2 | 78 |
| EliteS6 AP-2 D3 (elite melee, precision) | 19.2 | 84 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 19.2 | 98 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 89 |
| Action economyUnits per 100 pts: cheap bodies for actions | 34 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Chaos Daemons battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemonettes10 models | 100 | 76 | 96 | 57 | 78 | 9.58 | 6.58 | 4.44 | 3.33 | 3.33 |
| Bloodletters10 models | 110 | 74 | 91 | 56 | 74 | 7.69 | 8.35 | 4.77 | 2.69 | 2.02 |
| Plaguebearers10 models | 115 | 73 | 62 | 83 | 60 | 7.00 | 3.62 | 1.93 | 2.17 | 1.45 |
| Pink Horrors10 models | 150 | 35 | 21 | 49 | 81 | 4.86 | 2.22 | 0.99 | 0.74 | 0.49 |
| Legionaries5 models | 90 | 33 | 17 | 48 | 41 | 4.94 | 1.85 | 0.62 | 0.62 | 0.31 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.