Chosen Chaos Daemons · Infantry
Chosen comes as 5 models for 135 points in the Chaos Daemons army. On points efficiency the unit ranks 53rd of 80 Chaos Daemons units overall and 8th of 10 among infantry, with a value score of 46/100 (offense 51, defense 41). Per point, the unit hits hardest into chaff (81st percentile) and is toughest against anti-tank (63rd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Boltgun, Accursed weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.19Boltgun | 6.26Accursed weapon◇ option: Paired accursed weapons · 2.00 per model | 81 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.82Boltgun◇ option: Plasma pistol (supercharge) · 0.93 per model | 4.37Accursed weapon◇ option: Power fist · 1.95 per model | 67 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.27Boltgun◇ option: Plasma pistol (supercharge) · 0.38 per model | 2.47Accursed weapon◇ option: Power fist · 1.38 per model | 57 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.27Boltgun◇ option: Plasma pistol (supercharge) · 0.37 per model | 1.10Accursed weapon◇ option: Power fist · 1.17 per model | 25 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.14Boltgun◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.82Accursed weapon◇ option: Power fist · 0.89 per model | 33 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 66.7 | 44 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 33.3 | 40 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.3 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.33 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.26 | 63 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 73 |
| Action economyUnits per 100 pts: cheap bodies for actions | 30 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Daemons infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Warp Talons5 models | 125 | 57 | 85 | 28 | 68 | 7.81 | 6.16 | 4.00 | 2.17 | 1.63 |
| Accursed Cultists8 models | 90 | 55 | 74 | 36 | 61 | 7.43 | 6.73 | 2.86 | 1.84 | 1.17 |
| Chaos Terminator Squad5 models | 175 | 51 | 33 | 69 | 24 | 4.83 | 3.37 | 1.91 | 0.85 | 0.64 |
| Havocs5 models | 125 | 49 | 64 | 34 | 13 | 4.20 | 3.74 | 2.89 | 2.29 | 1.50 |
| Raptors5 models | 110 | 34 | 36 | 33 | 92 | 6.62 | 3.03 | 1.35 | 1.01 | 0.67 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.