Dark Commune Chaos Daemons · Characters
Dark Commune comes as 5 models for 90 points in the Chaos Daemons army. On points efficiency the unit ranks 79th of 80 Chaos Daemons units overall and 33rd of 33 among characters, with a value score of 13/100 (offense 15, defense 12). Per point, the unit hits hardest into MEQ (28th percentile) and is toughest against anti-tank (56th percentile).
👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Commune blade, Autopistol, Close combat weapon, ➤ Warp Curse - witchfire, ➤ Warp Curse - focused witchfire, Commune stave): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.22Warp Curse (focused witchfire) + Autopistol | 2.28Commune blade + Commune stave + Close combat weapon | 20 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.34Warp Curse (focused witchfire) + Autopistol | 1.27Commune stave + Commune blade + Close combat weapon | 28 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.07Warp Curse (focused witchfire) + Autopistol | 0.86Commune stave + Commune blade + Close combat weapon | 18 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.62Warp Curse (focused witchfire) + Autopistol | 0.68Commune stave + Commune blade + Close combat weapon | 14 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.40Warp Curse (focused witchfire) + Autopistol | 0.59Commune stave + Commune blade + Close combat weapon | 21 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 10.0 | 1 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 8.33 | 1 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.67 | 12 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.67 | 15 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.67 | 56 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 82 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Chaos Daemons characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Fateskimmer1 model | 95 | 72 | 71 | 74 | 97 | 4.39 | 3.87 | 2.58 | 2.94 | 2.19 |
| Skullmaster1 model | 85 | 68 | 86 | 49 | 84 | 5.72 | 5.13 | 5.42 | 3.66 | 1.36 |
| Exalted Flamer1 model | 65 | 56 | 78 | 35 | 93 | 5.98 | 4.27 | 3.08 | 2.56 | 2.05 |
| Poxbringer1 model | 60 | 54 | 60 | 48 | 75 | 3.33 | 4.44 | 2.45 | 2.22 | 1.67 |
| Bloodmaster1 model | 65 | 53 | 89 | 18 | 80 | 5.34 | 5.70 | 6.41 | 4.27 | 1.60 |
| Daemonic Charioteer [Crucible]1 model | 120 | 53 | 98 | 8 | 81 | 8.26 | 7.37 | 7.13 | 4.98 | 3.24 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.