🎲 Tactical Reroll

Havocs Chaos Daemons · Infantry

Value49
Offense64
Defense34
Utility13
Points125
Models5

Havocs come as 5 models for 125 points in the Chaos Daemons army. On points efficiency the unit ranks 49th of 80 Chaos Daemons units overall and 7th of 10 among infantry, with a value score of 49/100 (offense 64, defense 34). Per point, the unit hits hardest into TEQ (68th percentile) and is toughest against anti-tank (57th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Astartes chainsword, Flamer, Havoc autocannon, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.20Flamer + Havoc autocannon◇ option: Havoc reaper chaincannon · 1.91 per model4.03Astartes chainsword + Close combat weapon◇ option: Accursed weapon · 1.69 per model56
MEQ5 × T4 Sv3+ W2 infantry3.74Flamer + Havoc autocannon◇ option: Havoc heavy bolter · 1.50 per model1.60Astartes chainsword + Close combat weapon◇ option: Power fist · 1.81 per model57
TEQ5 × T5 Sv2+ 4++ W3 infantry2.89Flamer + Havoc autocannon0.59Astartes chainsword + Close combat weapon◇ option: Power fist · 1.05 per model68
Light vehicleT10 Sv3+ W12 vehicle2.29Flamer + Havoc autocannon◇ option: Havoc lascannon · 1.49 per model0.53Astartes chainsword + Close combat weapon◇ option: Power fist · 0.89 per model59
Heavy vehicleT12 Sv2+ W16 vehicle1.50Flamer + Havoc autocannon◇ option: Havoc lascannon · 0.99 per model0.30Astartes chainsword + Close combat weapon◇ option: Power fist · 0.67 per model59

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)72.047
SpecialS5 AP-1 D1 (heavy bolter-class)32.039
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)6.7257

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts75
Action economyUnits per 100 pts: cheap bodies for actions34
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Chaos Daemons infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Possessed5 models120767380336.076.582.981.851.24
Warp Talons5 models125578528687.816.164.002.171.63
Accursed Cultists8 models90557436617.436.732.861.841.17
Chosen5 models135465141156.264.372.471.100.82
Raptors5 models110343633926.623.031.351.010.67

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.

See all Chaos Daemons rankings