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Knight Despoiler Chaos Knights · Characters

Value50
Offense42
Defense58
Utility36
Points360
Models1

Knight Despoiler is a single model for 360 points in the Chaos Knights army. On points efficiency the unit ranks 20th of 27 Chaos Knights units overall and 11th of 15 among characters, with a value score of 50/100 (offense 42, defense 58). Per point, the unit hits hardest into heavy vehicle (81st percentile) and is toughest against special (83rd percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Titanic feet, ➤ Reaper chainsword - strike, ➤ Reaper chainsword - sweep, ➤ Warpstrike claw - strike, ➤ Warpstrike claw - sweep, Daemonbreath meltagun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.15Daemonbreath meltagun◇ option: Despoiler gatling cannon · 9.17 per model1.85Reaper chainsword (sweep)13
MEQ5 × T4 Sv3+ W2 infantry0.28Daemonbreath meltagun◇ option: Despoiler gatling cannon · 8.80 per model2.54Reaper chainsword (sweep)32
TEQ5 × T5 Sv2+ 4++ W3 infantry0.15Daemonbreath meltagun◇ option: Despoiler gatling cannon · 6.25 per model1.84Warpstrike claw (sweep)36
Light vehicleT10 Sv3+ W12 vehicle0.22Daemonbreath meltagun◇ option: Daemonbreath thermal cannon · 5.91 per model2.74Warpstrike claw (strike)69
Heavy vehicleT12 Sv2+ W16 vehicle0.18Daemonbreath meltagun◇ option: Daemonbreath thermal cannon · 3.88 per model2.44Warpstrike claw (strike)81

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13070
SpecialS5 AP-1 D1 (heavy bolter-class)86.783
PlasmaS8 AP-2 D2 (plasma, power fist)16.364
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9427

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts62
Action economyUnits per 100 pts: cheap bodies for actions6
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Chaos Knights characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Knight Tyrant1 model400675679242.402.482.512.843.30
Chaos Cerastus Knight Lancer1 model385675282561.802.172.612.983.14
Knight Rampager1 model355667161532.812.823.603.343.96
Knight Ruinator1 model340605267402.892.882.032.732.50
Chaos Cerastus Knight Castigator1 model370574867512.642.622.232.442.29
Chaos Cerastus Knight Atrapos1 model385544861471.782.282.442.773.03

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Knights codex. How these scores work.

See all Chaos Knights rankings