Helbrute Death Guard · Vehicles
Helbrute is a single model for 110 points in the Death Guard army. On points efficiency the unit ranks 8th of 42 Death Guard units overall and 2nd of 10 among vehicles, with a value score of 77/100 (offense 71, defense 83). Per point, the unit hits hardest into light vehicle (89th percentile) and is toughest against small arms (94th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Helbrute fist, Combi-bolter, Multi-melta): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.67Combi-bolter + Multi-melta◇ option: Plasma cannon · 2.33 per model | 2.52Helbrute fist◇ option: Power scourge · 3.70 per model | 25 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.02Combi-bolter + Multi-melta◇ option: Plasma cannon · 2.92 per model | 3.37Helbrute fist | 50 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.19Combi-bolter + Multi-melta◇ option: Plasma cannon · 2.25 per model | 3.79Helbrute fist | 84 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.27Combi-bolter + Multi-melta | 4.03Helbrute fist◇ option: Helbrute hammer · 6.25 per model | 89 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.84Combi-bolter + Multi-melta | 2.27Helbrute fist◇ option: Helbrute hammer · 5.29 per model | 78 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 262 | 94 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 65.5 | 72 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.8 | 86 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.4 | 76 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.68 | 40 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 62 |
| Action economyUnits per 100 pts: cheap bodies for actions | 41 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Death Guard vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Foetid Bloat-drone1 model | 100 | 83 | 80 | 86 | 78 | 4.86 | 4.95 | 2.75 | 3.33 | 2.22 |
| Myphitic Blight-hauler1 model | 95 | 76 | 63 | 88 | 71 | 4.00 | 3.15 | 1.98 | 3.25 | 2.59 |
| Foetid Bloat-drone with heavy blight launcher1 model | 125 | 74 | 79 | 70 | 65 | 3.50 | 4.00 | 4.53 | 3.63 | 2.20 |
| Chaos Rhino1 model | 75 | 48 | 2 | 95 | 94 | 1.11 | 0.44 | 0.22 | 0.22 | 0.06 |
| Chaos Predator Annihilator1 model | 135 | 45 | 17 | 74 | 44 | 0.62 | 0.80 | 0.68 | 1.65 | 1.32 |
| Chaos Predator Destructor1 model | 145 | 42 | 18 | 65 | 39 | 1.34 | 1.61 | 1.38 | 1.38 | 0.92 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.