🎲 Tactical Reroll

Defiler Death Guard · Vehicles

Value58
Offense73
Defense43
Utility30
Points300
Models1

Defiler is a single model for 300 points in the Death Guard army. On points efficiency the unit ranks 23rd of 42 Death Guard units overall and 7th of 10 among vehicles, with a value score of 58/100 (offense 73, defense 43). Per point, the unit hits hardest into TEQ (84th percentile) and is toughest against special (75th percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Shearing claws - strike, Shearing claws - sweep, ➤ Heavy missile launcher - frag, ➤ Heavy missile launcher - krak, Hades battle cannon, Heavy baleflamer, Excruciator cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.33Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.94Shearing claws - sweep40
MEQ5 × T4 Sv3+ W2 infantry3.30Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.62Shearing claws - strike49
TEQ5 × T5 Sv2+ 4++ W3 infantry3.82Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.31Shearing claws - strike84
Light vehicleT10 Sv3+ W12 vehicle3.48Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 4.34 per model2.72Shearing claws - strike83
Heavy vehicleT12 Sv2+ W16 vehicle2.57Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 2.92 per model2.44Shearing claws - strike82

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10860
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)13.551
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)4.2115

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions8
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Death Guard vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Chaos Land Raider1 model220704496531.872.681.903.232.14

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings