Plagueburst Crawler Death Guard · Vehicles
Plagueburst Crawler is a single model for 170 points in the Death Guard army. On points efficiency the unit ranks 9th of 42 Death Guard units overall and 3rd of 10 among vehicles, with a value score of 76/100 (offense 70, defense 83). Per point, the unit hits hardest into light vehicle (80th percentile) and is toughest against special (96th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Plagueburst mortar, Armoured tracks, Heavy slugger, Entropy cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.06Plagueburst mortar + Heavy slugger + Entropy cannon | 0.49Armoured tracks | 53 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.93Plagueburst mortar + Heavy slugger + Entropy cannon | 0.20Armoured tracks | 60 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.31Plagueburst mortar + Heavy slugger + Entropy cannon | 0.10Armoured tracks | 52 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.31Plagueburst mortar + Heavy slugger + Entropy cannon | 0.10Armoured tracks | 80 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.22Plagueburst mortar + Heavy slugger + Entropy cannon | 0.03Armoured tracks | 77 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 254 | 94 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 127 | 96 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.2 | 85 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.1 | 64 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.17 | 31 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 35 |
| Action economyUnits per 100 pts: cheap bodies for actions | 19 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Death Guard vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Foetid Bloat-drone with heavy blight launcher1 model | 125 | 74 | 79 | 70 | 65 | 3.50 | 4.00 | 4.53 | 3.63 | 2.20 |
| Chaos Land Raider1 model | 220 | 70 | 44 | 96 | 53 | 1.87 | 2.68 | 1.90 | 3.23 | 2.14 |
| Chaos Predator Annihilator1 model | 135 | 45 | 17 | 74 | 44 | 0.62 | 0.80 | 0.68 | 1.65 | 1.32 |
| Chaos Predator Destructor1 model | 145 | 42 | 18 | 65 | 39 | 1.34 | 1.61 | 1.38 | 1.38 | 0.92 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.