Hellions Drukhari · Mounted
Hellions come as 5 models for 90 points in the Drukhari army. On points efficiency the unit ranks 12th of 39 Drukhari units overall and 1st of 3 among mounted, with a value score of 56/100 (offense 80, defense 33). Per point, the unit hits hardest into MEQ (90th percentile) and is toughest against anti-tank (80th percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Hellglaive, Splinter Pods): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.29Splinter Pods | 7.59Hellglaive◇ option: Power weapon · 1.87 per model | 90 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.65Splinter Pods | 6.66Hellglaive◇ option: Power weapon · 1.44 per model | 90 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.82Splinter Pods | 2.58Hellglaive◇ option: Power weapon · 1.11 per model | 61 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.41Splinter Pods | 2.31Hellglaive◇ option: Stunclaw · 0.44 per model | 60 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.21Splinter Pods | 1.54Hellglaive◇ option: Stunclaw · 0.44 per model | 60 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 44.4 | 30 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.0 | 28 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.00 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.33 | 80 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 82 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Skyweavers2 models | 95 | 53 | 84 | 21 | 90 | 5.41 | 5.57 | 3.24 | 3.35 | 1.99 |
| Reavers3 models | 75 | 23 | 28 | 18 | 88 | 5.93 | 2.67 | 1.19 | 0.89 | 0.59 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.