🎲 Tactical Reroll

Champion of Excess [Crucible] Emperor's Children · Characters

Value32
Offense53
Defense11
Utility32
Points80
Models1

Champion of Excess [Crucible] is a single model for 80 points in the Emperor's Children army. On points efficiency the unit ranks 28th of 29 Emperor's Children units overall and 11th of 12 among characters, with a value score of 32/100 (offense 53, defense 11). Per point, the unit hits hardest into MEQ (71st percentile) and is toughest against anti-tank (23rd percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.62Agonising Energies - witchfire◇ option: Blastmaster (varied frequency) · 4.17 per model3.47Blissblade◇ option: Paired accursed weapons · 4.44 per model43
MEQ5 × T4 Sv3+ W2 infantry1.56Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.78 per model4.63Blissblade◇ option: Chainfist · 3.70 per model71
TEQ5 × T5 Sv2+ 4++ W3 infantry0.94Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 3.13 per model2.38Blissblade◇ option: Phoenix power spear · 2.33 per model54
Light vehicleT10 Sv3+ W12 vehicle0.49Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.50 per model2.31Blissblade◇ option: Chainfist · 2.96 per model60
Heavy vehicleT12 Sv2+ W16 vehicle0.32Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 1.25 per model0.93Blissblade◇ option: Chainfist · 2.22 per model38

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)30.017
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)6.008
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7623

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts16
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Emperor's Children characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Herald [Crucible]1 model605010009116.514.714.39.966.48
Excruciator [Crucible]1 model60447612604.636.173.183.091.24
Lord Kakophonist1 model70423055364.763.171.790.790.59
Sorcerer1 model55396316674.043.433.292.361.41
Lord Exultant1 model90376014643.864.122.592.061.54
Flawless Champion [Crucible]1 model100233610382.783.701.911.850.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings