🎲 Tactical Reroll

Flawless Champion [Crucible] Emperor's Children · Characters

Value23
Offense36
Defense10
Utility38
Points100
Models1

Flawless Champion [Crucible] is a single model for 100 points in the Emperor's Children army. On points efficiency the unit ranks 29th of 29 Emperor's Children units overall and 12th of 12 among characters, with a value score of 23/100 (offense 36, defense 10). Per point, the unit hits hardest into MEQ (56th percentile) and is toughest against small arms (31st percentile).

👑 Leader🎯 Lone Operative

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.30Agonising Energies - witchfire◇ option: Blastmaster (varied frequency) · 4.17 per model2.78Blissblade◇ option: Paired accursed weapons · 4.44 per model29
MEQ5 × T4 Sv3+ W2 infantry1.25Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.78 per model3.70Blissblade◇ option: Chainfist · 3.70 per model56
TEQ5 × T5 Sv2+ 4++ W3 infantry0.75Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 3.13 per model1.91Blissblade◇ option: Phoenix power spear · 2.33 per model39
Light vehicleT10 Sv3+ W12 vehicle0.39Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 2.50 per model1.85Blissblade◇ option: Chainfist · 2.96 per model47
Heavy vehicleT12 Sv2+ W16 vehicle0.26Agonising Energies - witchfire◇ option: Blastmaster (single frequency) · 1.25 per model0.74Blissblade◇ option: Chainfist · 2.22 per model29

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)45.031
SpecialS5 AP-1 D1 (heavy bolter-class)20.018
PlasmaS8 AP-2 D2 (plasma, power fist)6.7513
EliteS6 AP-2 D3 (elite melee, precision)4.505
Anti-tankS12 AP-3 D6 (lascannon, melta)3.336

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts10
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Similar-cost Emperor's Children characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Charioteer [Crucible]1 model12053988818.267.377.134.983.24
Lord Kakophonist1 model70423055364.763.171.790.790.59
Lord Exultant1 model90376014643.864.122.592.061.54
Champion of Excess [Crucible]1 model80325311323.474.632.382.310.93

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings