Clamavus Genestealer Cults ยท Characters
Clamavus is a single model for 50 points in the Genestealer Cults army. On points efficiency the unit ranks 98th of 99 Genestealer Cults units overall and 33rd of 34 among characters, with a value score of 1/100 (offense 1, defense 1). Per point, the unit hits hardest into chaff (3rd percentile) and is toughest against anti-tank (4th percentile).
๐ Action unit๐ช Deep Strike๐ Leader
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Autopistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | 0.44Autopistol | 0.89Close combat weapon | 3 |
| MEQ5 ร T4 Sv3+ W2 infantry | 0.15Autopistol | 0.30Close combat weapon | 1 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | 0.07Autopistol | 0.15Close combat weapon | 1 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.07Autopistol | 0.15Close combat weapon | 1 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.04Autopistol | 0.07Close combat weapon | 2 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 13.5 | 3 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 10.8 | 2 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 4.80 | 2 |
| EliteS6 AP-2 D3 (elite melee, precision) | 2.40 | 1 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.27 | 4 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 43 |
| Action economyUnits per 100 pts: cheap bodies for actions | 95 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Genestealer Cults characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Locus1 model | 35 | 65 | 92 | 38 | 96 | 7.94 | 10.6 | 5.13 | 2.65 | 1.98 |
| Krieg Command Squad6 models | 60 | 49 | 20 | 78 | 86 | 4.72 | 1.85 | 0.93 | 0.79 | 0.46 |
| Sentinel Commander [Crucible]1 model | 75 | 46 | 34 | 59 | 90 | 3.09 | 2.96 | 1.76 | 1.48 | 0.99 |
| Primaris Psyker1 model | 60 | 43 | 86 | 1 | 53 | 6.02 | 6.09 | 4.22 | 2.78 | 1.67 |
| Winged Tyranid Prime1 model | 65 | 43 | 69 | 17 | 87 | 5.34 | 5.13 | 2.92 | 2.56 | 0.85 |
| Cult Guerrilla [Crucible]1 model | 60 | 42 | 81 | 4 | 97 | 5.56 | 7.40 | 4.58 | 1.85 | 1.39 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.