Cyclops Demolition Vehicle Genestealer Cults ยท Vehicles
Cyclops Demolition Vehicle is a single model for 40 points in the Genestealer Cults army. On points efficiency the unit ranks 92nd of 99 Genestealer Cults units overall and 34th of 34 among vehicles, with a value score of 16/100 (offense 0, defense 32). Per point, the unit hits hardest into chaff (0th percentile) and is toughest against elite (45th percentile).
๐ Action unit
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | โ | โ | 0 |
| MEQ5 ร T4 Sv3+ W2 infantry | โ | โ | 0 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | โ | โ | 0 |
| Light vehicleT10 Sv3+ W12 vehicle | โ | โ | 0 |
| Heavy vehicleT12 Sv2+ W16 vehicle | โ | โ | 0 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 60.0 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.72 | 40 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 99 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Taurox1 model | 65 | 57 | 16 | 98 | 93 | 1.28 | 1.50 | 1.37 | 1.28 | 0.85 |
| Armoured Sentinels1 model | 65 | 52 | 4 | 99 | 56 | 1.71 | 0.68 | 0.34 | 0.34 | 0.09 |
| Centaur RSV1 model | 65 | 46 | 3 | 90 | 93 | 1.28 | 0.51 | 0.26 | 0.26 | 0.06 |
| Scout Sentinels1 model | 55 | 44 | 5 | 83 | 87 | 2.02 | 0.81 | 0.40 | 0.40 | 0.10 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.