🎲 Tactical Reroll

Kasrkin Genestealer Cults · Infantry

Value28
Offense12
Defense44
Utility55
Points105
Models10

Kasrkin comes as 10 models for 105 points in the Genestealer Cults army. On points efficiency the unit ranks 82nd of 99 Genestealer Cults units overall and 13th of 15 among infantry, with a value score of 28/100 (offense 12, defense 44). Per point, the unit hits hardest into chaff (43rd percentile) and is toughest against anti-tank (88th percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hot-shot lasgun, Close combat weapon, Hot-shot laspistol, Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.65Hot-shot lasgun + Hot-shot laspistol◇ option: Flamer · 0.99 per model3.49Chainsword + Close combat weapon◇ option: Power weapon · 0.90 per model43
MEQ5 × T4 Sv3+ W2 infantry1.06Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.86 per model1.16Chainsword + Close combat weapon◇ option: Power weapon · 0.50 per model10
TEQ5 × T5 Sv2+ 4++ W3 infantry0.70Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.51 per model0.58Chainsword + Close combat weapon◇ option: Power weapon · 0.25 per model12
Light vehicleT10 Sv3+ W12 vehicle0.53Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.70 per model0.58Chainsword + Close combat weapon◇ option: Power weapon · 0.17 per model11
Heavy vehicleT12 Sv2+ W16 vehicle0.35Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.64 per model0.29Chainsword + Close combat weapon◇ option: Power weapon · 0.13 per model12

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)28.616
SpecialS5 AP-1 D1 (heavy bolter-class)21.422
PlasmaS8 AP-2 D2 (plasma, power fist)13.753
EliteS6 AP-2 D3 (elite melee, precision)13.762
Anti-tankS12 AP-3 D6 (lascannon, melta)11.488

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Genestealer Cults infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aberrants5 models140738858435.825.703.753.172.38
Purestrain Genestealers5 models757189528912.87.393.702.471.85
Raveners5 models125669339846.867.424.703.252.44
Hybrid Metamorphs5 models755990288511.59.424.112.521.68
Field Ordnance Battery2 models90486037228.824.012.651.820.62
Artillery Team1 model95472964153.283.291.571.170.78

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.

See all Genestealer Cults rankings