Kasrkin Genestealer Cults · Infantry
Kasrkin comes as 10 models for 105 points in the Genestealer Cults army. On points efficiency the unit ranks 82nd of 99 Genestealer Cults units overall and 13th of 15 among infantry, with a value score of 28/100 (offense 12, defense 44). Per point, the unit hits hardest into chaff (43rd percentile) and is toughest against anti-tank (88th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Hot-shot lasgun, Close combat weapon, Hot-shot laspistol, Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.65Hot-shot lasgun + Hot-shot laspistol◇ option: Flamer · 0.99 per model | 3.49Chainsword + Close combat weapon◇ option: Power weapon · 0.90 per model | 43 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.06Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.86 per model | 1.16Chainsword + Close combat weapon◇ option: Power weapon · 0.50 per model | 10 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.70Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.51 per model | 0.58Chainsword + Close combat weapon◇ option: Power weapon · 0.25 per model | 12 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.53Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.70 per model | 0.58Chainsword + Close combat weapon◇ option: Power weapon · 0.17 per model | 11 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.35Hot-shot lasgun + Hot-shot laspistol◇ option: Meltagun · 0.64 per model | 0.29Chainsword + Close combat weapon◇ option: Power weapon · 0.13 per model | 12 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 28.6 | 16 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 21.4 | 22 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.7 | 53 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.7 | 62 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.4 | 88 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 92 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Aberrants5 models | 140 | 73 | 88 | 58 | 43 | 5.82 | 5.70 | 3.75 | 3.17 | 2.38 |
| Purestrain Genestealers5 models | 75 | 71 | 89 | 52 | 89 | 12.8 | 7.39 | 3.70 | 2.47 | 1.85 |
| Raveners5 models | 125 | 66 | 93 | 39 | 84 | 6.86 | 7.42 | 4.70 | 3.25 | 2.44 |
| Hybrid Metamorphs5 models | 75 | 59 | 90 | 28 | 85 | 11.5 | 9.42 | 4.11 | 2.52 | 1.68 |
| Field Ordnance Battery2 models | 90 | 48 | 60 | 37 | 22 | 8.82 | 4.01 | 2.65 | 1.82 | 0.62 |
| Artillery Team1 model | 95 | 47 | 29 | 64 | 15 | 3.28 | 3.29 | 1.57 | 1.17 | 0.78 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.