🎲 Tactical Reroll

Stormraven Gunship Grey Knights · Vehicles

Value29
Offense27
Defense32
Utility24
Points280
Models1

Stormraven Gunship is a single model for 280 points in the Grey Knights army. On points efficiency the unit ranks 26th of 29 Grey Knights units overall and 9th of 10 among vehicles, with a value score of 29/100 (offense 27, defense 32). Per point, the unit hits hardest into heavy vehicle (53rd percentile) and is toughest against special (68th percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Stormstrike missile launcher, Twin assault cannon, ➤ Typhoon missile launcher - frag, ➤ Typhoon missile launcher - krak): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.35Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (frag)◇ option: Twin heavy plasma cannon (standard) · 3.24 per model0.59Armoured hull22
MEQ5 × T4 Sv3+ W2 infantry1.69Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 4.32 per model0.30Armoured hull17
TEQ5 × T5 Sv2+ 4++ W3 infantry1.37Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 3.56 per model0.12Armoured hull26
Light vehicleT10 Sv3+ W12 vehicle1.91Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 2.78 per model0.12Armoured hull50
Heavy vehicleT12 Sv2+ W16 vehicle1.29Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 2.22 per model0.06Armoured hull53

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)8.0426
Anti-tankS12 AP-3 D6 (lascannon, melta)2.882

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions9
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Grey Knights vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Land Raider Redeemer1 model260756388383.813.653.102.731.30
Land Raider1 model220694396321.852.651.873.122.04
Land Raider Crusader1 model220582096483.391.720.941.040.74
Nemesis Dreadknight1 model19541577231.780.850.570.430.14

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Grey Knights codex. How these scores work.

See all Grey Knights rankings