Stormraven Gunship Grey Knights · Vehicles
Stormraven Gunship is a single model for 280 points in the Grey Knights army. On points efficiency the unit ranks 26th of 29 Grey Knights units overall and 9th of 10 among vehicles, with a value score of 29/100 (offense 27, defense 32). Per point, the unit hits hardest into heavy vehicle (53rd percentile) and is toughest against special (68th percentile).
🪽 Fly🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured hull, Stormstrike missile launcher, Twin assault cannon, ➤ Typhoon missile launcher - frag, ➤ Typhoon missile launcher - krak): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.35Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (frag)◇ option: Twin heavy plasma cannon (standard) · 3.24 per model | 0.59Armoured hull | 22 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.69Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 4.32 per model | 0.30Armoured hull | 17 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.37Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 3.56 per model | 0.12Armoured hull | 26 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.91Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 2.78 per model | 0.12Armoured hull | 50 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.29Stormstrike missile launcher + Twin assault cannon + Typhoon missile launcher (krak)◇ option: Twin heavy plasma cannon (supercharge) · 2.22 per model | 0.06Armoured hull | 53 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 60.0 | 68 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.3 | 40 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.04 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.88 | 2 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 9 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Grey Knights vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Land Raider Redeemer1 model | 260 | 75 | 63 | 88 | 38 | 3.81 | 3.65 | 3.10 | 2.73 | 1.30 |
| Land Raider1 model | 220 | 69 | 43 | 96 | 32 | 1.85 | 2.65 | 1.87 | 3.12 | 2.04 |
| Land Raider Crusader1 model | 220 | 58 | 20 | 96 | 48 | 3.39 | 1.72 | 0.94 | 1.04 | 0.74 |
| Nemesis Dreadknight1 model | 195 | 41 | 5 | 77 | 23 | 1.78 | 0.85 | 0.57 | 0.43 | 0.14 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Grey Knights codex. How these scores work.