Armies · Orks
Wurrband Orks detachment · 11th edition
What Wurrband does to the dice, by our own math: the Orks units it lifts most, how often winning lists take it, and lists that did.
In 6 of 394 winning Orks lists (2%), September – November 2026. 0% in June – August 2026. Orks on the Meta page ›
What it changes on the dice
- +1 S on Psychic attacks
- +S per 5 models in unit
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 3 enhancements Wurrband offers, with their points and who can take each, in our words.
- Da Krunch 10 pts · for ORKS PSYKER: A psychic gun of its own.
- 'Eadbanger 15 pts · for ORKS PSYKER: A psychic gun of its own.
- Warphead 25 pts · for ORKS PSYKER: Psyker level 2, Deadly Demise D6, re-roll psychic rolls.
Units Wurrband lifts most
Damage added against Marine-type infantry with its attack effects on, our math.
SimulateWeirdboy with Wurrband
Questions
Which units are best in Wurrband?
By our math the units Wurrband lifts most are Weirdboy (+33%), Kill Rig (+6%), in damage added against Marine-type infantry.
How often is Wurrband played?
Wurrband is in 6 of 394 winning Orks lists (2%), September – November 2026.
What enhancements does Wurrband have?
Wurrband offers 3: Da Krunch (10 pts), 'Eadbanger (15 pts) and Warphead (25 pts).